- Joined
- Oct 4, 2019
- Messages
- 606
- Reaction score
- 143
- First Language
- English
- Primarily Uses
- RMMV
Not to sure what the issue is, I have all the required plugins in order, the note tags are copy/pasted from the file, I have the correct file location for the js folder needed, changed the HTML index and added the two lines need, have the proper files in my game which solve my 1st error with game not loading. Now when battle begins I get a bunch of them as seen in the image below.
I copied what the console said in debug mode is my laptop refuses to screenshot. This is what it says in the console.
pixi.js:27682
PixiJS 4.5.4 - ✰ WebGL ✰ http://www.pixijs.com/
YEP_CoreEngine.js:1098 TypeError: Cannot read property '0' of undefined
at Sprite_Enemy.updateBitmap (animatedSVEnemies.js:362)
at Sprite_Enemy.Sprite_Battler.updateMain (rpg_sprites.js:511)
at Sprite_Enemy.Sprite_Battler.update (rpg_sprites.js:493)
at Sprite_Enemy.Sprite_Battler.update (YEP_BattleEngineCore.js:2897)
at Sprite_Enemy.Sprite_Battler.update (YEP_X_ActSeqPack2.js:1197)
at Sprite_Enemy.Sprite_Battler.update (KELYEP_DragonBones.js:1061)
at Sprite_Enemy.Sprite_Battler.update (YEP_X_VisualHpGauge.js:472)
at Sprite_Enemy.update (rpg_sprites.js:952)
at Sprite_Enemy.update (YEP_BattleEngineCore.js:3220)
at rpg_core.js:4068
SceneManager.catchException @ YEP_CoreEngine.js:1098
Anyone have any idea why this is happening. Happens in both in game battle and in test battle.
I copied what the console said in debug mode is my laptop refuses to screenshot. This is what it says in the console.
pixi.js:27682
PixiJS 4.5.4 - ✰ WebGL ✰ http://www.pixijs.com/
YEP_CoreEngine.js:1098 TypeError: Cannot read property '0' of undefined
at Sprite_Enemy.updateBitmap (animatedSVEnemies.js:362)
at Sprite_Enemy.Sprite_Battler.updateMain (rpg_sprites.js:511)
at Sprite_Enemy.Sprite_Battler.update (rpg_sprites.js:493)
at Sprite_Enemy.Sprite_Battler.update (YEP_BattleEngineCore.js:2897)
at Sprite_Enemy.Sprite_Battler.update (YEP_X_ActSeqPack2.js:1197)
at Sprite_Enemy.Sprite_Battler.update (KELYEP_DragonBones.js:1061)
at Sprite_Enemy.Sprite_Battler.update (YEP_X_VisualHpGauge.js:472)
at Sprite_Enemy.update (rpg_sprites.js:952)
at Sprite_Enemy.update (YEP_BattleEngineCore.js:3220)
at rpg_core.js:4068
SceneManager.catchException @ YEP_CoreEngine.js:1098
Anyone have any idea why this is happening. Happens in both in game battle and in test battle.
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