Dragon's Crown "Go, now! Defy all odds and slay a dragon." Dragon's Crown tells the story of an unlikely hero trying to save his hometown. Throughout his journey, he'll encounter those who're willing to aid him on his quest. But they will bring with them their own motivations, reasons, and troubles. To survive, to defy all odds, they'll need to work together to slay the ferocious beast awaiting them atop Mount Afagard. With Dragon's Crown, my first real project that I've put a lot of work and heart into, you play as Harold (you can change the protagonist's name), a young and unlikely hero who's trying to slay a dragon. This story's an introduction into a much broader world, where everyday heroes aren't common and the world's entering a new age of evolution and technological innovation. The citizens of Lagia spend their entire lives trying to live up to the standards of the Heroes of Old; throughout the Kingdom, whole academies are dedicated to the teachings of the Old Ways. Exploring Lagia, you find that the world isn't everything you thought it was. Here, heroes aren't made. They're born. And it takes an exception individual to rise above the status quo, overcome all odds, and emerge victorious. Dragon's Crown isn't meant to be easy. Enemies are tough and unforgiving. King Velen of Lagia's wars have resulted in an inflated economy. Items aren't cheap, and gold's becoming more and more scarce. To survive, you'll need to spend wisely, plan tactically, and pray to the Old Gods that Father Luck comes your way. Features: Tough, unforgiving combat. Enemies are challenging straight from the start. If you find some areas of the game too difficult, there's a Difficulty setting found under Options. Multiple dialogue paths help flesh out the story. Similar to the Elder Scrolls IV: Oblivion, you can engage in multiple dialogue paths. Ask questions, inquire about the world around you, and explore every interaction available to you to get the most out of the story. Dynamic economy based on your decisions. Gold's becoming more and more scarce around Lagia, and it'll either get better or worse by your hand. Spend it wisely. Quest Boards offer unique, one-of-a-kind rewards for completing quests. You won't find these rewards anywhere else in the game. A simple fishing, gathering, and cooking system where you can catch fish and gather materials. Then, you can cook your fish over an open fire or trade your rare materials to a craftsman who'll in turn create for you a weapon or set of armor. Ascend through the ranks of the Hunting Lodge by testing your mettle against previously encountered enemies. Additionally, earning the rank of Grand Champion (by acquiring enough badges from successful trials) of the Hunting Lodge will grant you unique bonuses when interacting with other Hunting Lodge members. Characters: Spoiler Note: All characters can be renamed. Harold - A young and brave boy from Lagia. He's spent the past 6 years at the Alaundefineddell Academy in Nora Ora, Kelheim. Upon his return, he finds his hometown quite strange. Something unusual's happening and he's determined to find out why. Therese - A strong, disciplined member of the Guild, an organization dedicated to protecting the commonfolk of Lagia. Lately, with the events of Ashos, the Guild's reputation has suffered among peasants and lords alike. But Therese is determined to change public opinion, starting by investigating the strangeness in Lagia. Marsha - Born in Milland, Marsha was fostered by the village's Mayor, Elderron, when her parents were tragically killed. She's been Elderron's apprentice since she was 6 years old, growing up studious and introverted. She's lived a sheltered life, and there are those who believe she's being held a captive by Elderron. Lucius - A disciple of Haenera, the Lady of Dragons, Lucius has spent the majority of his life either training at a temple in Kelheim or wandering the continent of Ensa. He's an outgoing and blunt individual who, perhaps surprisingly, swears profusely. ??? - One night, in a dream, a mysterious traveler arrives and speaks of an ancient doom that wiped out an entire civilization over three thousand years ago. Torin - A legendary hero, Torin's one of the few dragonknights left in the world today. He lives a quiet, solitary life in Milland, well away from the hustle and bustle of Jada, Lagia's capitol. And it's a good thing, too, given that the Order turned on mankind two decades ago. World of Eos: Spoiler Geography The world of Eos is made up of two continents: Ensa and Auris. Dragon's Crown takes place on the smaller of the two, Ensa. Two kingdoms make up the vast majority of northern Ensa: Kelheim and Lagia. Both kingdoms are unique and present a particular culture. Kelheim, for instance, is a harsh, frozen land who's currently ruled by King Jum of House Kenolin. They're a martial people whose prowess in battle goes largely unmatched. Lagia, on the other hand, is a more peaceful nation. They're traders and diplomats, relying on a strong naval tradition to keep their lands intact. They have a stronger economy, too, than Kelheim and they often use their trade deals to maintain peace in the North. The Shadow Wars But the North hasn't always been so peaceful. Three centuries ago, a great conflict, later known as the Shadow Wars, erupted across all Ensa, claiming the lives of thousands. In those dark days, Lagia and Kelheim (two countries who, up until now, had been warring for almost one hundred years) put aside their differences and united against the Dragon Queen and her children. It was a long and bloody period of war, famine, and disease. Near the end, nine legendary heroes formed the Order of the Dragonknights, and brave men and women were trained to indiscriminately hunt and destroy dragons. Magically gifted and funded by both Kelheim and Lagia, the Dragonknights began a crusade against the Dragon Queen and all her kin, bringing to an end the Shadow Wars. But the Dragon Queen wasn't destroyed. Instead, she broke open the heavens and ascended to a golden throne and became Haenera, Lady of Dragons. Her surviving kin joined her over the next half century, leaving Ensa in peace. Slowly, steadily, humanity rebuilt and a lasting (although shaky at times) alliance has existed between Kelheim and Lagia ever since. The Dragonknights Elsewhere, the Dragonknights continued a long tradition of martial and magical prowess, becoming protectors of Ensa. If crime grew too high, the Dragonknights would move in. If a renegade mage threatened the countryside, the Dragonknights would move in. But they remained neutral, in both Kelheim and Lagia, choosing not to interfere with politics. The Faith of Haenera In the aftermath of Haenera's ascension, a group of worshipers took to the mountains of Kelheim and formed the Faith of Haenera. At first, they worshiped in secret, fearing persecution by the Kelheim government. But over time the Faith of Haenera had spread to every village and town, and the authorities either didn't seem to care or simply weren't troubled by a couple of monks. Over the course of a century, great temples and monuments were erected by the Faith, and under the rule of Queen Hixora the Faith of Haenera was deemed Kelheim's leading religion. The Faith continued to grow and spread, engulfing Lagia in a tide of crimson. Today, one can venture no where in northern Ensa without seeing a monument or temple dedicated to Haenera, a once archenemy now remembered as a living deity. The Old Gods Before Haenera's ascension, much of Eos kept faith with the Old Gods. Ruins and forgotten temples decorate Ensa's countryside, for you'll not find many who now worship Emba and His children. In the aftermath of the Shadow Wars, legend tells that Haenera broke open the heavens with her claws and fought Emba and all His children, slaying each and every one. So great was Haenera's desire for godhood that she flooded the heavens with dragon fire and burned away Emba's creations. In their place, Haenera crafted new visions that took form over time. She rests now on a golden throne and waits for an opportunity to reclaim Eos. True or false, it makes for a good story to tell fledgling heroes. The World Today: Spoiler Today, mankind's entering into a golden age of peace and technological wonder. Massive airships prowl the skies, and gunpowder's steadily replacing bows and crossbows. In Kelheim, the Alaundefineddell Academy continues to produce some of Ensa's finest heroes. But not all's as well as it seems. Velen's wars in the south have cost Lagia greatly. And Kelheim's remaining neutral against the barbarian hordes of the Wastelands. Vast, open stretches of desert lie beyond Lagia, a haven for bandits and savages. King Velen continues to hold out, but Lagia's economy has weakened to the point of near collapse. Prices have soared and money's scarcer than it's been since the Shadow Wars. What's worse, possibly, are the rumors of a dragon being sighted flying overhead. If true, if Haenera has decided to reclaim what was once hers, Ensa will soon see the coming of a second great war. Screenshots: Spoiler Updates (9/2/2017): Spoiler - Section 2/9 has been completed, story-wise. My goal's to have each section run 15 to 30 minutes in length, bringing the story's length to 4.5 hours. Demo coming soon.