Dragoon "Jump" Skill

Spindaboy

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I'm trying to make a Jump skill as seen in Final Fantasy games. It's like this:


1) The user goes off screen (immune to all damage) after selecting the move


2) The next turn the user deals damage to the enemy and returns to the battle


Are there any scripts for this?
 

Jeysonmcfly

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Good luck to you on this. I can't rightly figure this out myself.... I'll be watching this topic just as closely as you are. I can assure you of that.
 

Victor Sant

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This covers the mechanical aspect, all you would need is to figure out how to do the graphical part.
 

Spindaboy

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This covers the mechanical aspect, all you would need is to figure out how to do the graphical part.
I set up all the plugins you listed and it almost works perfectly, but something isn't right. The animation plays correctly, and then the character turns invisible, but the character never leaves the state and proceeds to the second action. Instead, they start using moves at random and there is no way to gain control of them. 
 

Victor Sant

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Then the setup for the Charge Action is not correct. Or another plugin is interfering with it. Or the issue is with the charget state, anyway, double check all the setup related to the charge action.
 
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SonoKiabutsu

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Yeah - the issue is with the ATB as it operates differently to the DTB. Victor, is there any way to make the charge based on a set number of ticks rather than a set number of turns? That would most likely resolve the issue (at least to a degree).
 

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