- Joined
- Jul 15, 2012
- Messages
- 107
- Reaction score
- 52
- First Language
- English
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I usually find work arounds for most things, but currently I'm looking to mimic the effect of giving a party member a "Drain HP" effect mid combat, to all abilities.
For now, Im going to settle for something different. (I'm going to try my hardest to not use any plugins. Half the time I'm told it cant be done w/o plugins, I end up finding a very easy way to do it with the default system, with little to no work)
Currently, Im thinking of giving the player a state that doesnt actually grant an Absorbtion of HP. Instead, this state is going to try and trigger another effect, which grants HP to the user. (even if it must be done at the end of the turn, rather than after an attack.)
The last thing I tried, was a State that gave the player the Trait "Attack, Attack State, Apply: NAME-HERE"
This buff would apply a buff that lasts till end of turn, and heals them that turn, but only when they attack with a basic attack.
But it didnt quite give them the buff, so unless im doing somethign wrong, I assume its actually applying the state to the enemy.
So now im thinking the State needs to have your attacks give the enemy a state, which the game looks for, to then heal you, while also removing the state that turn, until applied again.
I havnt gotten it to work quite yet, but I am curious to learn how to make other attacks gain this effect.
I know the game demonstrates a dual attack, and double attack.
Do these also count as your "skill id1" attack option? what would i need to do, to make other weapon based attacks also apply this effect?
if there is a way to do that, what happens when i apply it to magical attacks? is the magical attack considered phsyical dmg now? or both physical and magical?
Also, any other ideas on how to gain a similar effect to what Im trying to do w/o plugins?
For now, Im going to settle for something different. (I'm going to try my hardest to not use any plugins. Half the time I'm told it cant be done w/o plugins, I end up finding a very easy way to do it with the default system, with little to no work)
Currently, Im thinking of giving the player a state that doesnt actually grant an Absorbtion of HP. Instead, this state is going to try and trigger another effect, which grants HP to the user. (even if it must be done at the end of the turn, rather than after an attack.)
The last thing I tried, was a State that gave the player the Trait "Attack, Attack State, Apply: NAME-HERE"
This buff would apply a buff that lasts till end of turn, and heals them that turn, but only when they attack with a basic attack.
But it didnt quite give them the buff, so unless im doing somethign wrong, I assume its actually applying the state to the enemy.
So now im thinking the State needs to have your attacks give the enemy a state, which the game looks for, to then heal you, while also removing the state that turn, until applied again.
I havnt gotten it to work quite yet, but I am curious to learn how to make other attacks gain this effect.
I know the game demonstrates a dual attack, and double attack.
Do these also count as your "skill id1" attack option? what would i need to do, to make other weapon based attacks also apply this effect?
if there is a way to do that, what happens when i apply it to magical attacks? is the magical attack considered phsyical dmg now? or both physical and magical?
Also, any other ideas on how to gain a similar effect to what Im trying to do w/o plugins?