- Joined
- Sep 11, 2013
- Messages
- 36
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- First Language
- English
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For my first game, I wrote an entire script and am now sitting down and putting everything in (actually making the game, though all the major text is done).
One of the main problems I've had between the script and the game are issues of pausing. Let me give a narrative example.
John cautiously knocked on the door. “Marty, do you got a sec.”
There was a long pause, Marty knew what was coming. “Sure.
John slowly opened the door. “I have, uhm, something to say.”
Marty swung his chair around, his eyes boring into the younger man. “Yes?”
“I…I ate the last of the marshmallows.”
Marty took a slow, deep breath as he turned his back to John. “You’re dead to me.”
Okay, quite a bit exaggerated, but there is a lot of ways to fill space between dialogue. I can write in narration or use ellipses. If I was making a game with voice actors they could read it the way I envision it being delivered. But with the RPG Maker engine those pauses just kind of disappear.
How I thought I was going to implement this was via the \| and \. commands in text. Except, instead of acting as nice breaks as a character pauses before a dramatic word (or pauses for any reason), it comes off as choppy and frequently like the program has frozen.
Does anyone else have any experience with this? I might just be being overly negative with my design. If not, it won't hard to rework (pauses between characters via wait command seem to work well).
One of the main problems I've had between the script and the game are issues of pausing. Let me give a narrative example.
John cautiously knocked on the door. “Marty, do you got a sec.”
There was a long pause, Marty knew what was coming. “Sure.
John slowly opened the door. “I have, uhm, something to say.”
Marty swung his chair around, his eyes boring into the younger man. “Yes?”
“I…I ate the last of the marshmallows.”
Marty took a slow, deep breath as he turned his back to John. “You’re dead to me.”
Okay, quite a bit exaggerated, but there is a lot of ways to fill space between dialogue. I can write in narration or use ellipses. If I was making a game with voice actors they could read it the way I envision it being delivered. But with the RPG Maker engine those pauses just kind of disappear.
How I thought I was going to implement this was via the \| and \. commands in text. Except, instead of acting as nice breaks as a character pauses before a dramatic word (or pauses for any reason), it comes off as choppy and frequently like the program has frozen.
Does anyone else have any experience with this? I might just be being overly negative with my design. If not, it won't hard to rework (pauses between characters via wait command seem to work well).

