'Draw Icon' conflict - Ace Battle Engine (pop up state icons) and Galvs Quick Weapon Swap

LeeOccleshaw

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Hey, I am having an issue with Galv's Weapon Swap along with Ace Battle Engine. If I use the quick weapon swap with DRAW ICON= true to display the popup icon on weapon switch, this causes all the battle state icon pop ups to not be drawn afterwards. I have managed to refine the problem down to this but I don't know how to change the scripts to work together with no problem.

The scripts are:

https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/

http://galvs-scripts.com/2013/02/24/quick-weapon-swap/

If anyone can modify these to work together (I presume it isn't too hard a job for a scripter!) I'll be greatly appreciative. The weapon swap looks much nicer in game if I can have the weapon icons show on swap instead of just the text, without it breaking the battle pop ups. :)

Thanks!
 

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Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?
Does anyone find this hard to read?

Enjoying my weekend at home to stay Covid free. How is everyone else doing?

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