- Joined
- Mar 21, 2015
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Ahoy there mateys. Allow me to walk you through my problem, hopefully one of you guys will be able to help:
Here is a test I knocked up to show the issue.
class Window_Message alias new_page_test new_page def new_page(*args) new_page_test(*args) #this line works contents.fill_rect(100, 0, 100, 100, Color.new(255, 0, 255, 255)) #this doesn't @back_bitmap.fill_rect(205, 0, 100, 100, Color.new(255, 0, 255, 255)) end endI've been driving myself crazy trying to work this out. It can't be as tough as I'm making it.
Many thanks,
Tom
- For my game I would like to draw onto a window's background - on top of the windowskin, but below the contents. This is so that I can have a nifty region to highlight the character's name as they talk.
- I'd like this to extend right to the edge of the window, so I've been trying to draw onto @back_bitmap, to no avail.
- Drawing on the contents works, but obviously stops short before the edge. I could get round this by changing the padding to 0, but that throws everything out of whack.
Here is a test I knocked up to show the issue.
class Window_Message alias new_page_test new_page def new_page(*args) new_page_test(*args) #this line works contents.fill_rect(100, 0, 100, 100, Color.new(255, 0, 255, 255)) #this doesn't @back_bitmap.fill_rect(205, 0, 100, 100, Color.new(255, 0, 255, 255)) end endI've been driving myself crazy trying to work this out. It can't be as tough as I'm making it.
Many thanks,
Tom
