quiloulou

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bonjour je voudrais savoir si quelqu'un serait assez gentil pour develloper un script pour piocher des sorts
chaque tour vous piocherez un des sorts possédé et le reste du combat se deroule classiquement, les sorts piochés seront dans l'option sorts et l'orsqu'ils sont utilisés ils seronts retirés du menu (on peut encore les piocher)
dans les notetag des sorts on pourra marquer la probabilitée de piocher le sort ainsi que le nombre de fois maximum qu'il peut etre pioché

google traduction:

Hello i would like to know if someone would be kind enough to develop a script to draw spells
Each spell will draw one of the spells and the rest of the battle will be classically drawn, the spells drawn will be in the spell option and when used they will be removed from the menu (you can still draw them)
In the notetag of the spells it will be possible to mark the probability to draw the spell as well as the maximum number of times that it can be drawn
 

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So my team has a big upcoming event regarding our game, so I've had to draw like 20+ chibi characters so far to illustrate the game's mechanics. And I'm not done still... But! At least it is way less to do now.:kaopride:
show chibi.jpg
You have 6 numbers for PIN and 10 numbers of input. This means, for the rest of your life, you will at least never press the other 4 numbers.
:kaoswt: Doing this for 100s of dialogues over 100s of 3DCGs...

No matter how long it takes, the cliches of modern humanization still enrage me. :(

Also...

Random Person: Looks are superficial. It doesn't matter what a hero looks like.

Same Person: EVERY hero NEEDS to look like a human even if they're not supposed to be and it makes no sense for them to look human.
Happy treason day, Colonial friends <3

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