quiloulou

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bonjour je voudrais savoir si quelqu'un serait assez gentil pour develloper un script pour piocher des sorts
chaque tour vous piocherez un des sorts possédé et le reste du combat se deroule classiquement, les sorts piochés seront dans l'option sorts et l'orsqu'ils sont utilisés ils seronts retirés du menu (on peut encore les piocher)
dans les notetag des sorts on pourra marquer la probabilitée de piocher le sort ainsi que le nombre de fois maximum qu'il peut etre pioché

google traduction:

Hello i would like to know if someone would be kind enough to develop a script to draw spells
Each spell will draw one of the spells and the rest of the battle will be classically drawn, the spells drawn will be in the spell option and when used they will be removed from the menu (you can still draw them)
In the notetag of the spells it will be possible to mark the probability to draw the spell as well as the maximum number of times that it can be drawn
 

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It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.
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if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?

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