- Joined
- Jun 25, 2012
- Messages
- 153
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- First Language
- Portuguese
- Primarily Uses
- RMMV
So, I had a idea for my game, but before apply it I wanna discuss and analyze the drawbacks of that idea, that way I don't waste a hella of time removing everything because I've found later on it's game breaking.
My idea is basically use Weapons as Elements instead of just the plain basic Physical element. That way I can control damage output of each weapon and basically do a Weapon Proficiency System.
The pros I see on that:
My only concern is: What is the draw back of not having basic attack as "normal attack" (Special Element) because I have no clue what's the advantage of that.
Thanks.
My idea is basically use Weapons as Elements instead of just the plain basic Physical element. That way I can control damage output of each weapon and basically do a Weapon Proficiency System.
The pros I see on that:
- Complete control over damage.
- Enemies can be resistent in a specific way.
- Can use Yep_WeaponUnleash to give specific element, makinf element mixing more easy. (Sword + Fire).
- Work as a proficiency system since you have control over dmg output of each category of weapon.
My only concern is: What is the draw back of not having basic attack as "normal attack" (Special Element) because I have no clue what's the advantage of that.
Thanks.
