Drawing my own characters/assets and putting them in the game?

Discussion in 'Resource Support' started by coolpopcorn, Mar 20, 2018.

  1. coolpopcorn

    coolpopcorn Warper Member

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    Hi, I am an artist and an animator who just bought RPG maker MV because I suck at coding and one of my dreams is to create my own rpg. I am really interested in drawing my own characters and tiles and maybe even implementing animations in my game but I'm not really sure where to start. Are there any good tutorials relating to my needs I could get a link to?
     
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  2. mlogan

    mlogan Global Moderators Global Mod

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    I've moved this thread to Resource Support. Please be sure to post your threads in the correct forum next time. Thank you.


    The first thing you need to be familiar with is the sizes for all the different asset types. They can be found in the MV help manual, if you search for Resource Standards.

    Otherwise, I'm not sure what to suggest, as it really all depends on the style you are wanting to use - pixel, painted, etc. So it might help to give a bit more information about what style you think you might want. Maybe someone else will have more suggestions.
     
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  3. Tea's Jams

    Tea's Jams I'm human Veteran

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    Nightblade50 and Vincent Chu like this.
  4. Kuu_t

    Kuu_t Veteran Veteran

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    As a new, I'd start with these templates:
    https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-templates-and-guideline.46839/

    also, look through the manual:
    https://rmmv.neocities.org/
    I'm sure that you are especially interested in asset standards and sizes.

    Then, go to youtube! There's a plenty of good videos to get started with tilesets, characters, face sets etc.

    Also, don't be afraid to start an empty project. The engine generates all of the RTP assets for you. I started to learn good workflows by opening those files to Photoshop and just testing things around and building up my first own, ridiculously awful, tilesets. :D
     
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  5. coolpopcorn

    coolpopcorn Warper Member

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    wow that's pretty cool!

    cool! I think right now I'm just tracing over the templates with my unique character designs haha.
     
    Last edited by a moderator: Mar 20, 2018
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  6. Sharm

    Sharm Pixel Tile Artist Veteran

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    coolpopcorn, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

    You can just use @Username to point out who you're replying to.

    People underestimate just how much work a game with all brand new unique assets really is. At least for your first game, I think all artists wanting to do this should try picking out some existing resources and expanding on them instead. You'll get a good idea about what's involved, get better at knowing exactly what resources you need to make, have something useful no matter where in the process you burn out, and pick up a few art tricks on the way.
     
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