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there used to be a software a while ago, that exported .OBJ formats of multiple creatures.
I can't for the life of me remember how to search for it.
if that's the art style you're going for, that's simple cell shading. Any decent software like blender, cinema or 3d studio should be able to handle it.
if animation is the issue, there's tons of free biped samples laying around. I downloaded a pack a while ago, and still haven't been able to fully work with it, it's like 200 animations. The main thing with it, is that it doesn't fully fit my characters, it's more cartoony than realistic.
that's the big problem with bipeds and bone structures: more often than not, they're out of scale and need to be restructured, which is a ton of work if you don't know what you're doing.
I can't for the life of me remember how to search for it.
if that's the art style you're going for, that's simple cell shading. Any decent software like blender, cinema or 3d studio should be able to handle it.
if animation is the issue, there's tons of free biped samples laying around. I downloaded a pack a while ago, and still haven't been able to fully work with it, it's like 200 animations. The main thing with it, is that it doesn't fully fit my characters, it's more cartoony than realistic.
that's the big problem with bipeds and bone structures: more often than not, they're out of scale and need to be restructured, which is a ton of work if you don't know what you're doing.