- Joined
- Jul 1, 2015
- Messages
- 3
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- 1
- First Language
- English
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Dreams of a Hero
Premise:
In the real world, you are just an ordinary man, but in your dreams you travel to a long-forgotten Age of Myth. In the dream, you become a veteran sword-trainer in the world of Greek Mythology, spurred on to adventure by one of your students, the impulsive Princess Myrina. As you meet other famous heroes such as Theseus, Herakles, and Bellerophon, you start to unravel the mystery of a divine time-bending artifact, one that may be connecting the Modern World and the Age of Myth.
Format of the Game:
Dreams of a Hero is a retro RPG featuring character interaction, moral and tactical decisions, and turn-based combat. While the game has a chapter-like structure, the game is designed to adapt to your choices and actions, so the outcome of the plot changes depending on what you do. Failing a task may lead to an alternate outcome instead of Game Over, and you will ultimately determine who lives and dies.
Setting:
The game splits into two settings, with story scenes set in the modern day, and the main game taking place in the Age of Myth. The Age of Myth is envisioned as an alternate version of Greek Mythology, ultimately revealing that some legends were just man, while others were not of this Earth.
Art and Music:
Dreams of a Hero features original hand-drawn animated battlers and sprites. Throughout your journey, you will hear a collection of great music ranging from Dvorak's "From the New World", to Berlioz's surreal "Symphony Fantastique"... in addition to a large collection of original compositions created for the game.
Gameplay Features:
- Plot and dialogue options shape both the story and gameplay.
- Party members are recruited and maintained based on developing a friendly relationship with them.
- No random combats. I hate random combats, so all fights begin when scripted, or when you bump into an enemy on the map.
- Classic turn-based combat with timed button presses.
- Stealth and chase segments, that require you to outsneak or outrun your opponents.
Trailer:
Main page on Rpgmaker.net:
http://rpgmaker.net/games/6397/
Resources used:
RPGMaker VX Ace
Animated Battler Scripts, and Timed Button Scripts
and artwork by Galv: http://galvs-scripts.com/
Modern Day Tiles by Degica
Animated Battlers based on templates by Holder:
http://animatedbattlers.wordpress.com/
Other scripting elements:
Combat log and Shop Interface by Yanfly
Barehanded Attack by Fomar0153
HP guages by Woratana, Pacman, and Ventwig
Map Zoom by MGC
Permanent States by Hime
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