ddejan90

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-Increased FPS to 120 this will smoothen the gameplay and will look faster. ( If any issue come, will have to rethink about it after future tests are concluded)

-Prices are now in odds like Coal was worth 10g now 1g, this is to have more freedom in value and having real worth.

-A lot of price balance changes for most of the items in game (exp.: Gold Bar 350-> 63, etc) since a lot of items where overpriced.

-Description of items changed a bit.

-Food and drinks have their value and stat rebalanced.

-Some weapon s and armor's balanced.

-New area Tyst Woodland.

-Edited areas of Glistening Cliffs, Bror Village, Woodpine, Highpoint, Driftwood Piers, Sunny Basin.

-Skill items price reduced (traps, holly water, holly scripture).

-Added new events and quests to old areas.

-Fixed few spells and skills not working properly.

-Reduced price of Ink(save)

-Reduced rewards from quests

-Increased hardest difficulty by x0.3% this is going to increase enemy stats a bit more and get people higher challange than others.

-In next update with Eterereburg City Kingdom there will be a new purchasable house. It has different advantages compared to the first purchasable house. This one is in the south part of the city and you can:

-sleep for free

-acess bank with no fees

-eat free food and drinks from time to time

-hire a cook for random food from time to time

-Hire a botanist that will give you various plants

-hire a blacksmith to give you random supplies and access to a forge and smelthing station

-hire a barman to give you expensive wine's or focus and regeneration potion

-chose to hire one of following :

a. Cleric can resurrect party members and remove curses and give youa ressurection potion from time to time

b. Healer can heal party and give a healing potion from time to time

c. Trader can sell you different stuff from time to time with cheaper price tag

If you hire 3 people you can play with them blackjack in your home

-added more pickaxes, shovels and sickels to the game in case you drop or sell them

-there is a big possibility that in next update after you defeat enemies like humanoids and animals, the body will stay on ground, this will be more aesthetic and flavor thing with slight possibility that you can loot the body again for loot, i will have to think this over also will need a lot of sprite editing, if anyone would like to help out I would need bodies facing the ground, female and male, white, black, grey and red race. Different hair colors and like few different colored clothes. For animals that would be wolf, bear for now, maybe 2 different skeleton piles 1 bones 1 with bones and a bit cloth around it. If anyone wants to support this endeavor you can donate so i can commission an artist since it will take a lot of time to do that and i have 0 artistic skills.



Donate here http://paypal.me/cookiesneedlove
 

ddejan90

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Here is a link for game discord if anyone is interested

DISCORD
 

vietanhdang2017

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I think you need a better trailer. Your game is great but the trailer didn't deliver all of the game's good sides.
 

ddejan90

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I think you need a better trailer. Your game is great but the trailer didn't deliver all of the game's good sides.
Well, I have 0 skills in editing and to be honest, this was most I could do. Also it's an old trailer from 5-6 years ago slapped together
 

vietanhdang2017

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Your game may sell better if you put more effort into promoting its contents. You don't want your game to sell better?
 

ddejan90

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Your game may sell better if you put more effort into promoting its contents. You don't want your game to sell better?
My game is free, I don't charge it. I don't have need for sales, I just want people to play it. My 3rd dream was to make a game and I'm working on it. I love pixel art since I grew up on it and here we are.
 

ddejan90

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New Update is out
 

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Monday morning, and the sudden message: Hey, can you set up a full second lesson about pixel art till tomorrow?
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One uncomfortable truth that has withstood the test of time, is how most people will stand by while they see a crime happening, unless it's illegal to stand by. We probably wouldn't have stories about "special heroes" or games about heroes if the "everyday common folk" were largely capable of being heroes. Heroes face dangers that most people are not willing to.
I'm having toooo much fun designing the new MP (Mental Psyche) system. I've only worked it out for enemies so far, but it's fun to stun them, then go after their MP and delete them instead to farm for better item drops.

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