ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
-Increased FPS to 120 this will smoothen the gameplay and will look faster. ( If any issue come, will have to rethink about it after future tests are concluded)

-Prices are now in odds like Coal was worth 10g now 1g, this is to have more freedom in value and having real worth.

-A lot of price balance changes for most of the items in game (exp.: Gold Bar 350-> 63, etc) since a lot of items where overpriced.

-Description of items changed a bit.

-Food and drinks have their value and stat rebalanced.

-Some weapon s and armor's balanced.

-New area Tyst Woodland.

-Edited areas of Glistening Cliffs, Bror Village, Woodpine, Highpoint, Driftwood Piers, Sunny Basin.

-Skill items price reduced (traps, holly water, holly scripture).

-Added new events and quests to old areas.

-Fixed few spells and skills not working properly.

-Reduced price of Ink(save)

-Reduced rewards from quests

-Increased hardest difficulty by x0.3% this is going to increase enemy stats a bit more and get people higher challange than others.

-In next update with Eterereburg City Kingdom there will be a new purchasable house. It has different advantages compared to the first purchasable house. This one is in the south part of the city and you can:

-sleep for free

-acess bank with no fees

-eat free food and drinks from time to time

-hire a cook for random food from time to time

-Hire a botanist that will give you various plants

-hire a blacksmith to give you random supplies and access to a forge and smelthing station

-hire a barman to give you expensive wine's or focus and regeneration potion

-chose to hire one of following :

a. Cleric can resurrect party members and remove curses and give youa ressurection potion from time to time

b. Healer can heal party and give a healing potion from time to time

c. Trader can sell you different stuff from time to time with cheaper price tag

If you hire 3 people you can play with them blackjack in your home

-added more pickaxes, shovels and sickels to the game in case you drop or sell them

-there is a big possibility that in next update after you defeat enemies like humanoids and animals, the body will stay on ground, this will be more aesthetic and flavor thing with slight possibility that you can loot the body again for loot, i will have to think this over also will need a lot of sprite editing, if anyone would like to help out I would need bodies facing the ground, female and male, white, black, grey and red race. Different hair colors and like few different colored clothes. For animals that would be wolf, bear for now, maybe 2 different skeleton piles 1 bones 1 with bones and a bit cloth around it. If anyone wants to support this endeavor you can donate so i can commission an artist since it will take a lot of time to do that and i have 0 artistic skills.



Donate here http://paypal.me/cookiesneedlove
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
Here is a link for game discord if anyone is interested

DISCORD
 

vietanhdang2017

Veteran
Veteran
Joined
Sep 16, 2021
Messages
31
Reaction score
14
First Language
English
Primarily Uses
RMMV
I think you need a better trailer. Your game is great but the trailer didn't deliver all of the game's good sides.
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
I think you need a better trailer. Your game is great but the trailer didn't deliver all of the game's good sides.
Well, I have 0 skills in editing and to be honest, this was most I could do. Also it's an old trailer from 5-6 years ago slapped together
 

vietanhdang2017

Veteran
Veteran
Joined
Sep 16, 2021
Messages
31
Reaction score
14
First Language
English
Primarily Uses
RMMV
Your game may sell better if you put more effort into promoting its contents. You don't want your game to sell better?
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
Your game may sell better if you put more effort into promoting its contents. You don't want your game to sell better?
My game is free, I don't charge it. I don't have need for sales, I just want people to play it. My 3rd dream was to make a game and I'm working on it. I love pixel art since I grew up on it and here we are.
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
New Update is out
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
New updates are out for crash fixes
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
NEW UPDATE IS OUT

⦁ Added improved Professions. You can access them on various interactables like anvils, tanery racks, etc
⦁ Added a lot of new items
⦁ Added that all daggers,fist, bows, crossbows, axes and swords have % to give bleeding by defualt
⦁ Added that all hammers, staffs and maces have % to give stun by default
⦁ Added Proffesion places in Tutorial Island so you can see how they look like.
⦁ Rebalanced all weapons and armors (gold and stats)
⦁ Ballanced Heavy Sword stats
⦁ Renamed "Stabby" to Stabby
⦁ Renamed "Phoenix" to Phoenix
⦁ Edited text in staffs
⦁ Edited Iron Bar icon so it looks different from Steel Bar
⦁ Fixed typo text in a event where you get shown a picture
⦁ Fixed collision in Woodpine so you can't walk on roof of the Lazarou house
⦁ Fixed crash when entering Woodpine Church Cellar
⦁ Fixed typo of Copper Arm Protector
⦁ Fixed invisible soldier in Highpoint that had text but no character
⦁ Bloody Red Scythe is now a tagged as spear
⦁ Imperial Army Gloves are now mail instead of cloth armor
⦁ Mythril War Hammer now has 10% Stun chance and TPRegen 4%
⦁ Slightly increased sounds in battle
⦁ Slightly reduced warning music when you almost dead in battle
⦁ Updated wood pile visualy and now it has a chance to give you twigs, wood, flint or rocks
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
This was a long and tiresome update to work on, mainly because of the grammar. The game has, 13753 lines of text and I had to go from location to location opening every single event and checking if there was any text in it and fix it. It was very stressful to do that, and I didn't have much free time, so any time I had I used 70% of it to spellcheck. Here is a list of things that were fixed or changed.

FIXES:
⦁ Fixed a lot of typos and grammar
⦁ Fixed text in Caltrop
⦁ Fixed display name of The Fast Pixie shop
⦁ Fixed Slutsky, so you don't crash when you craft Ring made from Jamals hireloom
⦁ Fixed quest Mysterious Object so u teleport back to game
⦁ Fixed Going to Bed in the Woodpine INN, now you get transported to INN instead of random tent
⦁ Fixed crash in Quiet Point after you interact with pentagram
⦁ Fixed crash that would occur in Tutorial Island when you interact with SAVE Npc.
⦁ Fixed the old furnace in Highpoint, so it gives you proper profession window
⦁ Fixed Quest Not So Badass Anymore, so you can finish it when you arrive in prison
⦁ Edited Safe Heaven Inn in Driftwood Piers so that the wall are aligned and player can pass easily
⦁ Merged SAVE and MAP book to one so it won't clutter inventory

Removed:
⦁ Removed "Port" from Driftwood Piers (Driftwood Port was old name)
⦁ Removed Encyclopedia item and moved to menu (ESC)>Miscellaneous
⦁ Removed Set List item and moved to menu (ESC)>Miscellaneous
⦁ Removed empty shop items from The Fast Pixie shop so it won't crash

Update:
⦁ Updated how skills are learned and what level you learn them. Each class will have different starting gear and choice of equipables. You can learn to equip anything anytime if you have Skill Points. Any class can now wear anything including dual wielding weapons. Also added two skills to increase carry weight by 10 and 20 inventory size.
⦁ Skill Points are earned in battle. Each hit with spell or weapon gives you 1SP, each kill gives you 2SP and each level up gives 2 SP.
⦁ Update to skill upgrade and added Skill Upgrade (Trainers) around the major locations
⦁ Updated visual of Load/Save
⦁ Updated starting weapons and armors. Now you will start with most simplest and basic gear and you have to work on quests, buy or craft your gear. Before you would start with mid gear making the low tier gear usless until you find new party member and even then you might have saved some stuff in bank or inventory to give new member

Added:
⦁ Added Change Equipment to battle
⦁ Added missing crops to dig from Bagash South part and Ivywood Village
⦁ Added options for Fullscreen and Windowed mode (ESC)>Miscellaneous
⦁ Added floating icons above merchants, banks and trainers (if you find some without one, please write it down)
⦁ Added stat variance so now enemies will have different stats. Each stat will have ~15% difference making every enemy different. For example if an enemy's max HP is 200 game will choose a random number between 0 and 15. In this case, let's say itchooses 6, then .06*200 will be added to the enemy's HP, resulting in that enemy having 212 HP
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
Hey guys, my game got qualified for The Game Development World Championship 2022! It got approved and now it's on their site. If anyone want's to support the game, you can go to the page and like and/or share the page. I'm not aiming high and I know chance of me getting top 5 is almost 0, but, I wish I get to at least top 20! It's like 10 seconds to you and it means a lot to me. This is to support the game and boost my moral to continue working on it. Check the link:
https://thegdwc.com/pages/game.php?...m0az2UNhDjBYLbFveDu03Nn2FYkBSk_DJkIV1DdgUg3fc
 

FleshToDust

Veteran
Veteran
Joined
Jul 10, 2017
Messages
807
Reaction score
2,919
First Language
English
Primarily Uses
RMMV
GAME IS ON STEAM
I was going to download it but the main page download doesn't work. Don't know why this steam part isn't on your initial post. Good to see you working on it from 2015 till now though. Dedication.
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
I was going to download it but the main page download doesn't work. Don't know why this steam part isn't on your initial post. Good to see you working on it from 2015 till now though. Dedication.
Thats not good. Can u tell me what link you were clicking? Work both for me
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
UPDATE:

⦁ Updated how doors and door frames look. Now there is a top above the door. Looks cool dosen't it :D
⦁ Updated how world map doors look when you enter sideways. This now shows door instead just a path and empty space
⦁ Update few walls inside houses in Highpoint
⦁ Reduced gold received for event Lucy's Gift.
⦁ Updated various sizes of houses in North Bagash so they are properly scaled
⦁ Updated look of formation. Now you have more in-depth formation window with few mechanics
Fixed:

⦁ Fixed floating door in Obsidian durring the night
⦁ Fixed door not being able to open in Highpoint Barracks at the bank
⦁ Removed the girl in Highpoint storage house next to barracks
⦁ Fixed the broken wall in hidden cellar. Now skeletons can't walk on them and go out of the map
⦁ Fixed Farrington house door teleport in Ivywood Villag. Now you can enter it properly
⦁ Fixed Luxa house door to teleport you properly inside
⦁ Fixed the size of door inside Josh's & Lenka Household in Fool's Hope
⦁ Fixed the size of door McConnell House in Fool's Hope
⦁ Fixed the size of door Crimson Lodge Hotel in Fool's Hope
⦁ Fixed inifinte loop when talking to blue hair girl in Obsidian Garrison Inn

Added:
⦁ Animated rain on title screen for more immersion
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
Hello everyone!

I've got some new for you, and they are all great! First is non update related news:

As some of you know, I have submitted the game to Game Development World Championship 2022 and I got an e-mail from them few hours back. The game is #10 in the competition! I want to thank all 3 of you who voted (just kidding), I really appreciate everyone who voted for my game and supported it, it means a lot to me.

Untitled.png


If you haven't done it yet, you can vote and perhaps share it to some friends or game related communities with this link: https://thegdwc.com/pages/game.php?game_guid=b785399c-8e42-48ce-8ded-a3482acf6969

Now for the next update part:
The game will have a currency update and finally overhaul of the placeholder prison system!
Currency will be split to gold, silver and copper (highest to the lowest value) and all quests, events, weapons, items and armors have their values updated to correspond to the new system. This was something I was thinking of doing for some time now and finally decided to work on it. It looks better, it makes more sense realistically and gives a better sense of value of money. This shouldn't impact current game play, so you can paste save file in new folder if you use non-STEAM version, for STEAM version downloading the update should be only step to make it work. I do recommend starting a new game, so you can have a different experience.
As for the Prison System overhaul, I was working on it for past 4-5 months, almost when I made the game available on STEAM, and it's almost done. When you steal items when people are around, you will be transferred to jail, where you will be given three options: 1) Pay Fine 2) Do Time 3) Join Reformation Program (will go in depth when the update is live). There are a lot of other things that I will explain when the update goes live.
For now, that's it, hopefully it will come out before my 32 birthday on 27th and would be my gift to myself :D

If you want to support the game development you can do it via PayPal or by buying DLC on STEAM and get some awesome music that you can use however you want!

Cheers for now!
 

ddejan90

Veteran
Veteran
Joined
Oct 5, 2015
Messages
143
Reaction score
30
First Language
Serbo-Croatian
Primarily Uses
Hey people! This is a huuuuge update, there is a lot to write down and a lot I didn't write or forgot. I've finally had taken time to work on start and finishing the prison system that was on standby for 2 years. The problem was that I already made it 2 years ago, but, I lost all progress due to my pc being bricked. I've worked hard and made a nice prison system and went around the game and replaced every single event that leads you to prison. To cut it short, below are changes and some explanation with them.

Fixes:

⦁ Fixed and updated road to Fool's Hope, so it's a straight line and edited the trees that are missing one part

⦁ Removed old stick and stone pile from Fool's Hope road

⦁ Fixed typo in quest Kaboom! So now it says Dynamite

⦁ Fixed event that leads to quests Escort. Both parent and child should disappear now when you give them money to sleep in the inn

⦁ Fixed Brawlers Arena, so it won't get darkened when night falls

⦁ Fixed a lot of old blacksmith version stations in game

⦁ Fixed a lot of events to give new rewards

⦁ Fixed all quests to give new money rewards

⦁ Fixed Traveling, so you can exit the conversation with the Stable Master instead having to chose one of the options

⦁ Fixed text with Slutsky to create Shield of Negation to say you need Evlish Shield instead of Staff

⦁ Fixed Copperhold Mine payments not arriving in mailbox

⦁ Fixed enemies in Soundless Grotto to move away if you escape combat and chase you after few seconds again. Also, they will respawn when you leave and enter it again

⦁ Fixed bug with Ghostbuster quest part 1 where you didn't get trigger from Paladins Holy Water item to cleanse them and worked only with the Holy Water bought from the guy next to the graveyard. I've removed the graveyard guy item, so you can use Paladins Holy Water item to finish the quest

⦁ Fixed Holy Water in some churches (not item but a table with water), to heal your party and poison when touched

UPDATE:

⦁ Updated key in Fool's Hope Inn appear only during day and not night so that the event text has sense

⦁ Updated how Brawlers Guild Arena purchase of ticket work. Now you get a normal shop to buy it instead of needing to have a certain amount of money to be able to

⦁ Updated currency in game. Until now, you had only gold as currency. I thought for a time now to change it since it's kinda boring and having different currency gives more flavor and visually looks better in my opinion, so I went the old gold>silver>copper combination 100copper is 1 silver, 100 silver is 1 gold. This will impact how the game feels and events/quest rewards are done. This means that instead of old 5000gold inventory cap, you will have cap at 50gold going into the old "nobody would carry, 1000000gold coins on themselves and would be really heavy" thing that I wrote some years back when I introduced bank and inventory size systems

⦁ Updated Bribe cost. Now to bribe a humanoid enemy you have to pay 1gold. You still can't bribe bosses, beasts and elementals.

⦁ Updated spell Curse of Greed. Now you need to have at least 1gold coin to be able to use it.

⦁ Updated amount of currency all humanoid enemies drop, or you can steal with STEAL skill

⦁ Updated amount of currency you need to access world banks, it now costs 10 silvers, while banks in houses you bought are staying free. Gold cap in inventory is 100 while in bank stays infinite

⦁ Updated Inn bed price. They now cost 10 silvers.

⦁ Updated price to revive party members at churches to cost 5 gold

⦁ Premium Travel Ticket renamed to Premium Membership. It costs 100 gold and is no longer an item to reduce unnecessary item clutter and leave option for future items for events, quests and consumables.

⦁ Updated horse travel. Now you will get options to chose where you want to go, but won't be able to if you haven't connected (talked) with the stable master in the location first.

⦁ Updated a text prompt when you want to travel but haven't visited that location first

⦁ Updated choice windows in Miscellaneous, so it's on-screen and not clip

⦁ Updated mineable crystals in Soundless Grotto, so they are on the wall instead on ground, also increased time for mining stuff to respawn, a change made due to the new currency system

⦁ Updated mineable crystals in Dirty Depths Mine, so they are on the wall instead of ground

⦁ Updated old mining nodes in Fool's Hope road

⦁ Updated old mining nodes in Plaguefangs Den

⦁ Update house in Glistening Cliff, so it's up to scale

⦁ Reduced Adamantine Dagger crafting 3 diamonds to 1 and increased stats

⦁ Updated Blackjack amount you can bet. It ranges from 5 silvers to 1 gold

⦁ Updated "not done yet" signs in world map to give information when the location was added and estimated work on it

⦁ Future volume in battle reduced by 10%

⦁ With the update of Prison System, now there is a new way how you get caught. Until now, you would be able to loot everywhere even if there are friendly NPC's near you, now, when you loot during daytime, you will be asked do you want to take items while there are people around and if you go YES you will have % to go to prison, but, during night, you won't be asked such question, you can loot without any danger of getting caught. When you are in prison, you will be able to do your time when you can spend your time in prison by doing workout. Each time you work out you can increase some stats but reduce intellectual stats, same goes with spending time in library or church. If you join Reformation Program, you get option to go library or church and higher chance to leave prison.

⦁ Updated start of the game with tutorial mechanics built in gameplay

⦁ Updated Spell Interaction, so you can choose if you want to play with or without it. You get asked that at start of the game, and you can change it anytime you want when pressing ESC>Miscellaneous (If you use controller it's advisable to turn it OFF if you don't want to cast spells by putting down your controller and using keyboard, this is due to controllers having less buttons than needed for some spells)

⦁ Renamed and changed Tools to Survival Guide. It's not droppable. It should stay in inventory forever with no way to sell it or drop it, but you can craft it from survival tab menu in case you lose it

⦁ Updated Sickle, Woodcutters Axe, Shovel, Survival Guide and Pickaxe to not being able to throw it. You can sell it, but if you do, you need a new one in inventory (crafted or bought) to access it again.

⦁ Updated some crafting tools to not be consumed when used in crafting like grinding stone and other items

⦁ Reduced amount of Needles, Blacksmith Hammer, used in crafting to 1 since it's counted from now on as a tool

⦁ Removed Tutorial Notes from Miscellaneous Menu

⦁ Updated Credits file (check them if you have something that interests you)

⦁ Taking coal from furnaces and chimneys will not trigger any prison system and coal will respawn from time to time just like ores

⦁ Updated learning profession window

⦁ Merged smelting, armorsmith and weaponsmith trainer into one Blacksmith Trainer

⦁ Merged survival and cooking into one trainer named... Survival & Cooking Trainer

⦁ Merged processing and carpentry into one trainer named... Processing & Carpentry Trainer

⦁ Merged Inscription and Jewelcrafting trainer into one

⦁ Updated Prancing Pony Pub inside a bit

Added:

⦁ Added a Stable Master to Bror Village if you finish a chain quest ⦁ Added text when you chose to go to Tutorial Island to say that you will lose all items and LVL when leaving the area, so you don't waste time spamming trying to exploit

⦁ Added Game pad Extender, you can now use PS4/5 in addition to generic USB controllers to play the game. You will get an overlay of what each button does when you LOAD the game from time to time

⦁ Added proper start with story and tutorial in it. It's advisable to start a new game.
 

Latest Threads

Latest Posts

Latest Profile Posts

Took some trial and error, but I managed to create "visuals" for underground dig path regions.
Couldn't sleep at all so I started working on the topmost deck. I've had to make several deviations from the Imperator/Berengaria's deck-plans to accommodate MV's movement, but 100% accuracy was never my intention.
Still no name for the poor ship...:kaodes:
Screenshot-2022-06-25-053308.png
ScreenShot_6_24_2022_9_20_7.png
Here's Mike when you get a preemptive strike in battle. There's another one for when an enemy sneaks up on you too.
Suddenly, games mean nothing. The money spent was worth it to bring souls towards the light of life. May God bless my path forever. I pray that all are shaken for truth and poured out flat on the table of true understanding, knowledge, and wisdom. Bless you.

Forum statistics

Threads
123,025
Messages
1,153,500
Members
161,370
Latest member
BuiTra
Top