Dreams of Arcadia - Existential JRPG \Dungeon Crawler

Yusha

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(DISCLAIMER: THIS GAME CONTAINS HEAVY PHILOSOPHICAL, SPIRITUAL AND RELIGIOUS THEMES)


 


YouTube Channel Series


Let's Make A Game: Dreams of Arcadia (with Hensdawg)

I know it's only 480p :( I'm making better videos.




 


 


 


Expected Demo Available Q1 2017
Developed by: Yusha (Hensdawg)
Engine: RPG Maker MV
Non-Commercial: Completely Free!


 


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There is no ancient prophecy to fulfill...


No one has ever saved the world...


We have flourished together...and we have suffered together in the cosmos.


Compared to now, it's unsure if this story takes place in the past or the future.


What's it all for though? Is there a purpose for all of this?


That's the one thing about us humans.


 


We question...


We want to know everything.


-----------------------------------------------------------------------------


 


Dreams of Arcadia is a modern spin on the classic JRPG that follows Yusha, a twenty-year-old student of philosophy and world religions. A pupil by day, a dualblade by night and all around free thinker (whenever she's not eating cake!) she embarks on a journey across the universe


that no one could have even dreamed of - even in their magical holy books.


Joining her adventure is childhood friend and wise mage Naosu, a once-divine-knight Hogen and a whimsical, kind-of-out-there 'spacey' Cleric, Uncle Izado.


 


Mankind has followed religious ideologies, spiritual cults and social philosophies since the dawn of civilization.


The largest current religious following in the world of Aeon is Usoism, who claim their god, "The Maker", created the entire universe from powerful gemstones called Naru Crystals.


It's not-so-sacred founder and religious zealot, Prophet Akuma, is beginning to act bizarre.


Yusha's grandfather, Professor Kyoju, has been hard at work surveying the heavens in his observatory


when late one night he receives a message from what seems to be another star system!


But The Holy Book of Usoism has told people for centuries that The Maker only blessed their world with life.


How can this be? Are the people of Aeon being deceived? Who really is Prophet Akuma?


 


Humanity as a whole is becoming more intelligent...although sometimes it's not always so obvious!


Some old chains are being broken, a few minds are being set free, but one thing is holding us back as a species - our past.


 


Where did we really come from? Why are we really here?


Your questions answered in Dreams of Arcadia!


 


FEATURES


+ Heavy story-based JRPG
+ Mostly Open World (Solar System)
+ Five Planets and Three Moons


+ Fun cast of 4 main playable characters


+ Secret playable characters


+ 100 Classes


+ Click on everything! Interactive environments and things!
+ CTB Battle System
+ Bonus Skill Learning System
+ Gathering Professions
+ Ranked Battle Amphitheater
+ Side Quests
+ Item Synthesis and Gear Crafting
+ Gear Augmenting System
+ Guilds


+ Power Items
+ Cameos and Easter Eggs
+ Item Trading Chain
+ Colored Weapon Tiers
+ 30 Optional Areas
+ 20 Story Dungeons
+ 20 Secret Memoirs
+ 150 Weapons
+ 250 Armors
+ 300 Skills


+ 9 Crystal Temples
+ Maximum dungeon crawling!


POSSIBLE FUTURE FEATURES


+ Day/Night System
+ Timed Buff Statues
+ Multiple Skill Trees
+ Party Limit Gauges
+ Item Upgrade System


- CHARACTERS -


Yusha


Yusha.jpg


Age: 20


Species: Hume
Class: Dualblade


Background:


A witty, yet intellectual wonder who still has her youth. She studies as a pupil under the famous astronomer Professor Kyoju - her grandfather.


Although mostly a lone wolf, she is able to befriend many people along her journey with her charming take on life and charismatic prowess.


 


 


Naosu


Naosu.jpg


Age: 24


Species: Hume
Class: Cleric
Age: 24
Background:


A stern and loyal modern philosopher, he has been Yusha's best friend since they were young.


He is very knowledgeable about the world of Aeon and it's people.


He hopes to one day join the Mages Guild and study more about Naru Crystals and their magic.


 


Hogen


Hogen.jpg


Age: 27


Species: Hume
Class: Knight
Background:


Prophet Akuma's right-hand man. This devilishly handsome knight joined the Divine Knight Academy when he was just 18 years old.


Raised in a devout religious family, Hogen realized he wanted to serve The Maker at a young age.


 


Izado


Izado.jpg


Age: 65


Species: Hume
Class: Mage
Background:


Izado is a strange man. His ears are pointed...unlike any other human. He says it's just how The Maker made him.


He is Yusha's uncle who owns the Havendale Farm south of the village. Izado has always been a spiritual guide to many people and dabbles in using Naru Crystal magic to heal others.

 


- SCREENSHOTS -


 


Title Screen


 


Title Screen1.png


 


 


 


 


Party Menu


 


mainmenu.png


 


 


 


 


Colored Tier Equipment with Augments


 


gear.png


 


 


 


 


Bonus Skill Learning System Tier I


 


skills.png


 


 


 


CTB System


 


battle.png


 


 


 


Blackrose City


 


BRC.jpg


 


 


 


Havendale Village


 


Havendale.png


 


 


 


Havendale Mountain


 


Message2.png


 


 


 


Kyoju's Observatory


 


Observatory.jpg


 


 


 


Aeon World Map v2 (in progress)


 


WorldMapV2.png


 


 


 


 


Western Continent Sahro World Map Location


 


World4.jpg


 


 


 




Optional Area: Mountain Grove


 


MountainGrove.jpg


 


 


 


Story Dungeon: The Well


 


message.png


 


 


 


Story Dungeon: Westwitch Stronghold


 


WW2.jpg


 


 


 


 


Story Dungeon: Westwitch Stronghold


 


WWSH.jpg







 


- EXTENDED FEATURES -


 


CRYSTAL TEMPLES

During your journey you will discover the mysterious Naru Temples (NTs) - elegant sanctuaries of energy built on Naru Crystal reservoirs. There are 9 NTs to be discovered through the main story quest. Inspired by the elements, they are Earth, Fire, Light, Arcane, Poison, Lightning, Water, Wind and Darkness. Each NT will contain a Power Item used to progress through an obstacle or grant a special power in the game

 


 


POWER ITEMS

Power Items are found within the Crystal Temples. They each imbue the player with a certain ability used to progress through the game or assist in accessing certain areas. They cost no MP to use and are classified as a Key Item.

 


 


SIDE VIEW CTB BATTLE SYSTEM

Utilizing the integrated side-view battle system in RMMV, MotC uses Yanfly's Charge Turn Battle system. Speed and agility play a major factor in the CTB changing the flow of battle through turn manipulation. Each character takes turns executing their actions during a turn order instead of waiting for the entire party to queue up their actions to be unleashed at once. This effectively adds more strategy to how you decide to take your turns. Some characters could take two turns in a row!







HIDDEN CHARACTERS

That's right! There are multiple hidden playable characters to discover throughout the universe. They could be from your home town...or they could be from Neptune! It's up to you to unlock them! You will encounter at least 10 main characters during your journey. Who knows how many more are out there?







BONUS SKILL LEARNING SYSTEM

SJ offers the player a choice of a skill direction they would like to pursue for each character.
Although every character learns basic core skills that use MP while leveling up, they are offered the chance to learn bonus skills that use TP in exchange
for a combination of AP (Ability Points) and certain currency items (Golden Tokens & Elder Stone Tablets) which are found throughout the game.
This offers the player some diversity in how they want to develop their party and play style. Some skills are even learned through main story progression or from super rare equipment!







GATHERING PROFESSIONS

Influenced by games like World of Warcraft and Final Fantasy XIV, gathering professions offer another side to the gaming experience other than main content grinding. Feel like just hanging out in a cave and listening to music while mining ores for weapons? What about relaxing in an open meadow harvesting herbs and flowers for potions? This gathering system adds an extra aspect into the synthesis and crafting feature so you won't have to wait for enemies to potentially drop the crafting reagent you have been wanting for your next creation!







RANKED BATTLE AMPHITHEATER

Similar to Tales of Symphonia's Coliseum or Final Fantasy VII's Gold Saucer Battle Square, the Ranked Battle Amphitheater (RBA) is an extra location that can be used to test your character's strengths and weaknesses as well as help you become more attuned to the play style of your character. These battles are tackled as a party AND as solo characters.
The higher the rank you climb the better your rewards become. The RBA may even reward high ranking heroes with sweet loot!







NON-INTEGRAL SIDE QUESTS

Side quests are not a core part of the journey, but offer more content and some lore to the story you're unfolding.
They could range from "find this item" or "kill this creature", your common fetch quest perhaps.


They usually offer rewards like gold or items and can take place in main quest locations, Optional Areas or Story Dungeons.







ITEM SYNTHESIS & GEAR CRAFTING

SJ attempts to take an easy, yet intuitive approach to crafting.
Crafting requires you to be present at a forge (for equipment) or an alchemy table (for elixirs and items) while in the possession of
certain tiers of Synthesis Tomes. These tomes range from the Tome of Magic Armors to the Tome of Minor Glyphs to the Tome of Major Naru Crystals.
You are only able to craft the recipes from the tomes you've discovered. The reagents needed for the crafting recipes are found
through defeating enemies, treasure chests and rewards for completing side quests, Optional Areas and Story Dungeons.







GEAR AUGMENTING SYSTEM

Inspired by the runes and gemstones in the Diablo series, the player is given the ability to enhance their armors with 'Glyphs' as well as infuse their
weapons with the famed 'Naru Crystal' augments. Applying Glyphs or Naru Crystals not only enhances the weapons stats and abilities, but also alters the name of the item your enhancing based on the effects of the augments.


For example: a Long Sword infused with a Crimson Naru Crystal becomes a "Flaming Long Sword", adding fire damage. Furthermore, adding a Charismatic Naru Crystal changes it to "Flaming Long Sword of Harmony", adding bonus stats and extra experience yields in battle. There are currently 20 different Naru Crystals (adding more) and 150 augment-able weapons, which makes (literally) THOUSANDS of different weapon combinations!


Similarly, the Glyph armor system has the same effect. A 'Glyph of the Wolf' applied to 'Ornate Armor' becomes 'Ornate Armor of the Wolf' giving the wearer extra attack damage. Adding an additional "Glyph of the White Sea' turns the armor into 'Nautical Ornate Armor of the Wolf' now with additional stats and bonuses.

 


 


 


GUILDS

Taking from the ingenuity of The Elder Scrolls series, SJ is currently adding a newer component to the game - ranked guilds.
Guilds are groups of like-minded individuals gathering together with some common goals. You could join the Bandit's Guild and begin your quest to STEAL the most epic loots of all time! Or you could join the Fisherman's Guild and have the catch of a lifetime! All while climbing the ranks of the group to (maybe?) some day become the the guild leader!

 


 


 


CAMEOS AND EASTER EGGS

During your play-through you will be able to find many, many cameos of famous people throughout history, video games and cinema as well as hidden easter eggs! You'll find ancient philosophers like 'Choclates' 'Aristurtle' and 'Playdo'. You'll run into a spikey-haired, giant-sword-wielding protagonist named 'Claude'. You may even find yourself!







ITEM TRADING CHAIN

Inspired by the Zelda series, the player just so happens to find a certain item that someone in particular needs, who offers you another item in exchange that another particular person needs...in exchange for another item! This small feature allows the player to have more reasons to explore the world of not just Aeon, but other planets as well! Who knows where the trade route will take you?







SECRET PASSAGEWAYS

Really? You put this on the list? ...Yeah! SJ applies a feature found in the Shining Soul series which allows players to move through otherwise completely hidden passageways if they just know where to step! You never know what kinds of treasures you could find!

 


 


 


OPTIONAL AREAS

Introduced into Memoirs of the Cosmos are Optional Areas (OA). Fully open to whoever can find them (and survive!) - OAs are similar to side quests as they are not an integral part of the game. You are not required to complete these areas as part of the main storyline, but they are outfitted to give the player more experience points, better items and that good old dungeon crawl vibe as they offer minimal dialogue or story plots. These areas are essentially hidden dungeon diving locations in addition to the dungeons you'll be doing during the main quest.


Say you're walking through the beginner area, Havendale Mountain, on your way to the Havendale Observatory for part of the main quest, and on the far side of the mountain you see a set of vines hanging over what seems to be a decently sized hole in the side of the rocks. You slash away the vines to reveal a hidden passage deep into the mountain. As you enter the area you recieve a message prompt -
"You have discovered the Optional Area 'Mountain Grove'."


In this OA, Mountain Grove, there are three dungeon levels each becoming larger and more intricate than the last. You will find mostly new enemies during your adventure as well as bonus chests scattered throughout the area filled with valuable goods.


After completing the OA, which is determined by either defeating the end boss and/or completing some sort of task within the dungeon, the player will be awarded the "OPTIONAL AREA COMPLETED" message along with receiving bonus completion items, weapons, gold, etc.


OAs were inspired by the side dungeons you would find exploring the Diablo series - a good dungeon crawl with a rare unique boss waiting at the end guarding a shiny treasure chest.

 


 


 


STORY DUNGEONS

The next step in dungeon crawling, above Optional Areas, are Story Dungeons (SD).
Unlike Optional Areas, Story Dungeons aren't readily available from the beginning of the game. These dungeons are unlocked through a series of events including main story quests or side quests. Story Dungeons are exactly that - places that offer additional lore to the story you are experiencing. They are usually hidden or at least somewhat less obvious to the player or difficult to reach. They often house important character bosses, extra information about Dreams of Arcadia, and hints about other hidden locations. Story Dungeons are also the only place the player can obtain Mythic Gear!

 


 


 


SECRET MEMOIRS

Akin to Tales of Symphonia's "Z-Skits" or Final Fantasy IX's Active Time Events (ATE) these "Secret Memoirs" (SM) allow you to enter into different parts of the world as alternate characters for a short time. During this time you are able to experience scenes or dialogues that aren't directly shown throughout the main story quest. While accessing SMs the player may be able to interact with the world around them including battles and exploration. After finishing the SM the player will be rewarded with the items they may have found along with the extra lore they have uncovered during their experience (and maybe secret skills).

 


 


 


COLORED WEAPON TIERS

Inspired again by the Diablo series, SJ offers eight varying degrees of colored item tiers during your journey from 'normal' to 'transcendent'.


I. White - Normal
The first of tier of quality that offers no bonus stats to the player.
Normal items can be found, purchased or crafted from the start.
Can be augmented.


II. Blue - Magic
The second of tier of quality that offers light bonus stats to the player.
Magic items can either be found, purchased, or crafted after the player acquires the correct magic synthesis tomes.
Can be augmented.


III. Yellow - Rare
The third tier of quality that offers mediocre bonus stats to the plaer.
Rare items can either be found, purchased or crafted after the player acquires the correct rare synthesis tomes.
Can be augmented.


IV. Green - Unique
The fourth tier of quality that offers moderate bonus stats to the player.
Unique items can either be found, purchased or crafted after the player acquires the correct unique synthesis tomes.
Can be augmented.


V. Purple - Epic
The fifth tier of quality that offers generous bonus stats to the player.
Epic items can either be found, purchased or crafted after the player acquires the correct epic synthesis tomes.
Can be augmented.


VI. Orange - Legendary
The sixth tier of quality that offers excellent bonus stats to the player.
Legendary items can either be found or crafted after the player acquires the correct legendary synthesis tomes.
Can be augmented.


VII. Red - Mythic
The seventh tier of quality that offers supreme bonus stats to the player.
They are usually offered as rewards for completing Story Dungeons.
Cannot be crafted. Can be augmented.


VIII. Pink - Transcendent
The eighth tier of quality that offers unparalleled bonus stats and secret skills to the player.
Transcendent items are essentially "rare boss drops" that have an extremely low chance of dropping from certain bosses throughout the game. These bosses are found during the main story line, Optional Areas as well as Story Dungeons.
Cannot be crafted or augmented.







DEVELOPER'S NOTES


I'm just a lone guy working on this entire project. I'm new to MV (played the RM on the PS1) It's been fun so far to say the least!


It's something I've thought about doing for a while and I finally started hammering out a lot of the development at the end of the summer.


Through August I wrote the core essence of the story, created the weapon and armor catalogue and started creating all the characters.


During September I have started creating all the starting maps, started developing skills and started learning all these plugins!


I am now in the process of stringing them all together now!


I have some things I need to learn how to do, which I always receive the best help from the forums.


I am currently looking into parallaxing or some way to make better shadows on my maps as well as lighting effects like light beams in the forests.


If anyone has any tips about how to work some plugins, or tips on the map making or anything you see let me know.


I would be glad to hear any and all feedback.


Also if anyone is interesting in making a title screen PM me.


 


Thank you for reading!


 


Special shout outs (so far) to Drifty, Echo, RPGDon, TheUnproPro, Yanfly and Galv for their videos in which I've learned everything so far.

 


 


 


PROGRESSION


I should have a 3-5 hour main story quest to be able to be released in January 2017.


This game time does not reflect playing Optional Areas, Story Dungeons, Secret Memoirs or Guilds.


 


Minimum Projected Demo Statistics


Playable characters: 6


Optional Areas: 10


Story Dungeons: 6


Secret Memoirs: 5


Guilds: 1


Temples: 1


 


Full Game Progress as of 9/25/2016


Story: 10%


Optional Areas: 7%
Story Dungeons: 8%


Total Maps: 7%


Secret Memoirs: 5%


Guilds: 7%

 


 


 


EXTENDED CREDITS


Echo607
RPGDon



Driftwood Gaming
Slimmmeiske2
Sinnistar
Dad3353
TheUnproPro
Akamizu
Starbird
JEHINC. Game Vidz
Ramza
Jodis
Reed
Indrah
Candy Coded Response
Chalkdust
Yanfly
callicom
DreamX



Cronus
flirion
Jasmine Reinier


 


 


 


INSPIRED BY


PS1 JRPGs


Diablo


Zelda


Mass Effect


Final Fantasy


Ancient Philosophy


Neon Genesis Evangelion
Tales of Symphonia
World of Warcraft
The Elder Scrolls Series


Shining Force/Soul Series

 


 


 


-----------------------------------------------------------------------------


A person is smart. People are dumb, panicky dangerous animals and you know it.


Fifteen hundred years ago everybody knew the Earth was the center of the universe.


Five hundred years ago, everybody knew the Earth was flat,


and fifteen minutes ago, you knew that humans were alone on this planet. - K


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cekobico

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The screenshots sold me. I'm looking forward for the demo ^^


Also, are there more than meets the eye for the heroes' name?

Like Yusha (勇者), Akuma (悪魔), Naosu (治す), and Hogen (宝剣)? :3 
 

Yusha

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Yes, some of the names are small hints into the story! I'm glad someone caught on to that.
 

Yusha

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download link ?
Hey there Pequena, I will be able to release a demo during the first quarter of next year. I'll post the download links as soon as it's ready!
 

rue669

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I typically go for any game that has some religious undertones. I'm in. 


The only criticism I have for the screens is that I'm not a huge fan of the font. By no means a deal breaker for me though. My personal preference would just be simpler the font the better. Easier on the eyes. 
 

Yusha

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Hey there rue669 thanks for the reply! I've been trying to find a correct font for this game and it's been difficult. I'm uploading more screenshots this week. Hopefully with the mods to the menu screen and resolution it will look a bit better.


October 2016


I've been making some updates to the game here...including a name change! I feel like it felt better as a JRPG name, who knows we'll see! I didn't feel like "Memoirs" flew off the tongue too smoothly.

"Memoirs of the Cosmos" will now be known as "Dreams of Arcadia"!

Here's a list of updates I've made so far:

Major Updates


- Added updated screenshots!


- Changed Screen Resolution to 1024x576 (16:9)
- Updated Aeon World Map (all continents)
- Updated Havendale Residential District Map
- Introduced the Prospecting System (Rubies and Sapphires so far)


Minor Updates
- Changed "Phoenix Down" to "Fenix Feather"
- Changed the Title screen
- Added a new window skin
- Changed the background color to the menus
- Added 10 Small Charms, 10 Medium Charms and 10 Grand Charms
- Added "Sturdy Pickaxe" for prospecting

What am I working on now?
- Building the Slayer's Guild
- Building the Obsidian Wastes
- Building the Dark Depths (Optional Area)
- Eventing a storyline flashback
- Adding tutorials to game mechanics
- Reforming the Transcendent Item drop method

That's about it! I'm going to be making more videos about the progress of Secret Journey. In my next video I will be finishing the world map, demonstrating the creation of an Optional Area and I'll explain Dreams of Arcadia a little bit more. Thanks for reading!
 
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Lymmet

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Really like the mapping you got there. I'd be interested to check this out.
 

Yusha

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Hey everyone! Hope all is well. This week I have mainly been adding a bit more to the database as well as reimagining the classes to be more unique and fun. I came up with some more hidden/extra features to add to Secret Journey. I will post a blog later this week adding explanations to the new additions. So here's what's been going down!


October Updates: Week 1

Major Updates
- Changed the amount of in-game classes from 14 to 100 (A full list will be posted)
- Added "Gargoyles" line of returning bosses
- Added Havendale Mountain Boss "Cave Goop of Blight"
- Added 9 Elemental Temples (Earth, Fire, Light, Moon, Poison, Thunder, Water, Wind, Darkness)
- Temples now are a large part of the main story
- Changed "Magic" action to class-specific spell catagories
- Finished Obsidian Wastes
- Finished Optional Area: Black Depths
- Started Optional Area: Sandy Coves

Minor Updates
- Started adding better lighting effects to environment
- Added hidden world discoveries "Symbols of Life" and "Symbols of Death" (Will be explained)
- Added item "Elemental Keybell" to access Temples
- Added item Psilocybic Fungus (Gives you battle buffs for 5 turns)

Class Updates
- Recreated Yusha's class
~ Yusha used to be a "Dualblade", but will now be known as a "Bladesinger".
~ Bladesingers are an interesting blend of the Art of Swordplay and Arcane magic.
~ They focus on Physical Attack, Magical Attack and Agility.
~ She will still wield two blades.
~ Class Specific Spells: Sword Artes
~ Added Skill: Burning Blade
~ Added Skill: Cyclonic Swing
~ Added Skill: Arcanic Incision
~ Added Skill: Visceral Melody
~ Added Skill: Twin Slash
~ Added Skill: Aether Hack

- Renamed Naosu's class
~ Naosu used to be a "Mage", but will now be known as a "Sorcerer".
~ Elementalist's focus on using all major types of elemental magic to damage their enemies.
~ A moderately strong, all around spell caster, but has no "strongest" elemental spell in the game.
~ Class Specific Spells: Elements
~ Renamed Skill: Fire I to Firebolt
~ Renamed Skill: Ice I to Icicle
~ Renamed Skill: Thunder I to Jolt
~ Renamed Skill: Fire II to Fire Blast
~ Renamed Skill: Ice II to Frozen Shard
~ Renamed Skill: Thunder II to Charged Orb
~ Added Skill: Wall of Flame
~ Added Skill: Glacial Spike
~ Added Skill: Surge
~ Added Skill: Frozen Fire Storm
~ Added Skill: Aether Warp

- Recreated Izado's class
~ Izado used to be a "Cleric", but will now be known as a "Metaphysicist".
~ Metaphysicists rely on Magic Attack and Luck for their spell strength
~ Class Specific Spells: Abstraction
~ Renamed Skill: Cure to Esotera
~ Renamed Skill: Esuna to Positive Vibrations
~ Renamed Skill: Dispel to Ego Trip
~ Renamed Skill: Cure-All to Law of Attraction
~ Renamed Skill: Revive to Soul Rebirth
~ Added Skill: Enlighten
~ Added Skill: Reality Interference
~ Added Skill: Supernatural Suspension
~ Added Skill: Otherworldly Form

- Renamed Hogen's Class
~ Hogen used to be a "Knight", but will now be known as a "Divine Knight".
~ Divine Knights are similar to Paladins, but they rely more on Attack than Defense
~ Class Specific Spells: Sacred Tech
~ Added Skill: Zeal
~ Added Skill: Empower
~ Added Skill: Merciful Strike
~ Added Skill: Courageous Piety
~ Added Skill: Sanctify
~ Added Skill: Inspire Devotion

That's pretty much it for now! I've been slow to start the Slayer's Guild because I'm working the design and introduction in my head. Hopefully by the end of Week 2 I will have an alpha version of the guild in place for the demo with a few quests complete. I will post more about the giant class additions as well. Take care now!
 
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Yusha

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October Week 2 Updates



Major Updates



- Added Naru Temples
    ~ During your journey you will discover the mysterious Naru Temples (NTs) - elegant sanctuaries of energy
       built on Naru Crystal reservoirs       
    ~ There are 9 NTs to be discovered through the main story quest
    ~ Inspired by the elements they are Earth, Fire, Light, Arcane, Poison, Lightning, Water, Wind and Darkness
    ~ Each NT will contain a Power Item used to progress through an obstacle or grant a special power in the game


- Added Power Items
    ~ There are currently 9 Power Items that will enhance the players ability to explore the game world
    ~ Power Items are found throughout the Naru Temples and are attuned to their element


More Power Items will be released soon!


- Started developing the Temple of Dust [Earth]
    ~ The Temple of Dust is nested within a beach cove in Western La'Dera
    ~ Here you will find the first Power Item, the "Hammer of Dust", which crushes certain rocks that are hindering exploration
    ~ Added Temple of Dust Miniboss: Kura the Lamia
    ~ Added Temple of Dust Boss: Vovoka the Terraneedle


- Added quest boards to towns and villages
    ~ Every town, village and city now has Quest Boards
    ~ Quest Boards have at least 3 objective-related side quests to be completed for bonus items and gold
    ~ They will usually send the player into the town or surrounding areas


- Added 15 characters for a total of 25 current playable characters (out of 100)
    ~ The new characters are the Diabolist, Firecaller, Gunslinger, Samurai, Spellblade, Ninja, Plagueweaver,
    Pirate, Raindancer, Shadowspawner, Shaman, Tormentor, Thief and the Vamp.
    ~ More information on these new classes will be released soon.


A full list of classes will also be posted!


Minor Updates


- Added 1 Symbol of Life (3 total) and 3 Symbols of Death (4 total)
- Added Temple Keys
    ~ Temple Keys are found in Naru Temples on only open locks within that temple


Bug Fixes
- Fixed Yusha Eviscerate Damage
- Fixed Miasmic Slap Damage
- Symbol of Death event bug has been fixed


What am I currently working on?


Finishing the Temple of Dust


Finishing Blackrose City


Starting the Slayer's Guild


An early demo might be in the making! Currently DoA has about 3-5 hours of game play, but it needs a little polishing. Minor texts and graphical errors. I'm in the process of cleaning it up a bit as well as rethinking the tutorial explanations. I don't want to load too much on the player, but I want them to understand the mechanics of the world they are experiencing. Thanks for reading! Take care.


FULL LIST OF CLASSES

Aeronaut
Alchemist
Arcanist
Archer
Arithmetician
Assassin
Astrologer
Bandit
Barbarian
Bard
Berserker
Bishop
Bladesinger
Bloodmage
Boltcaster
Brawler
Brewmeister
Chronomancer
Conjurer
Crusader
Cryomagus
Cursebearer
Deathknight
Diabolist
Divine Knight
Dragoon
Dreadnaught
Dreamwalker
Druid
Duskblade
Earthshifter
Executioner
Fencer
Fighter
Firecaller
Fleshwarper
Gladiator
Guardian
Gunslinger
Harbinger
Hexer
Hoodwink
Hunter
Illusionist
Incanter
Inquisitor
Jester
Juggernaut
Lancer
Machinist
Magician
Marauder
Mariner
Mentalist
Mercenary
Metaphysicist
Miner
Monk
Mystic
Ninja
Noble
Occultist
Oracle
Paladin
Paragon
Pathfinder
Pirate
Plagueweaver
Prophet
Psychic
Pugilist
Raindancer
Riddler
Rogue
Sage
Saint
Samurai
Scholar
Sensei
Shadowspawner
Shaman
Siren
Slayer
Slimelord
Soldier
Soothsayer
Sorcerer
Spellsword
Spiritualist
Templar
Thief
Tormentor
Transmuter
Trickster
Valkyrie
Vamp
Vanguard
Warlock
Warlord
Warrior
Witch
 
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Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

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