RMVX Dreamshatter Rondo (Demo available)

Clockwarkgate

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I missed that? What a shame....I was unaware of a discord server...
The discord one is unsuccessful and there are only 2 entries. I'll post another one on my FB "Soulio Cruz" and in rpgmaker developers group.

 
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Clockwarkgate

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[Weekly Update]
I regret to say that there are no updates this week. I'm doing private stuff and its eating my whole schedule.

Anyways, here's are the entries from my "Character Recruit" event. The event is unsuccessfully, in Discord these are the only entries, in FB there's no entry at all. These characters will be featured in future episodes! (credits to their respective owner)

entry by Rakusen.png
by Rakusen

entry by poyokai 2.png
by Poyokai
(wrong format but acceptable)
 

Clockwarkgate

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[Weekly Update]
I don't have any updates last week because until now I'm busy dealing with financial source problems. Expect lesser updates and posts.

NEW
  • Started on writing the manuscript for the "Badlands" episode
  • Non-Playable character; Returning character from the first game, Clifford!
Clifford.jpg
 

Clockwarkgate

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[Back from Hiatus Update]
Not a big deal since this game is still on development but people who played the demo keeps messaging me "how's the game" or "you missed a lot of weekly updates". Big apologies, I've been gone for job hunting and its all great now. I'm hired and back being a working guy. No need to explain my work dilemma, here's a little update!


NEW
  • Started on writing the manuscript for the "Lljynn Province" episode, featuring the first encounter with fan-favorite "Else Phage"

  • Added 2 to 4 sidequest on each previous islands.

CHANGES
  • Edward's "Fast Calculation" has been replaced into a single-target physical attack.
  • Adjustment to item effects (increased base healing, reduces cost for attribite granting items, increase damage for bomb items, "Pasta" food item buffs lasts for the whole battle unless KO'd)
  • Time Activation for "Trigger Rune" passive is now prioritized

...all these update in one night, as soon as I'm worry-free from IRL problems.
 

Clockwarkgate

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[Weekly Update]
I wanna announce that a Demo game is currently on development and is expected to be available next month.

NEW
  • Lljynn Province Map finished
  • Else Phage growth chart finished
  • Added extra side-quest on Bartolome Imperium
CHANGES
  • Remina's ReP to skill damage conversion adjusted
  • Reduced Remina's SP, DEF, and MAG growth
 

Clockwarkgate

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[Weekly Update]

NEW
  • Started on making Mt. Etna (surface) map
CHANGES
  • Further adjustment on Rayne's judgment ring
  • The fermata on Narcisse's inputs now grants a one-time 30% damage reduction buff
  • Further adjustment on Nicolai's modes, according to roles
  • Prism's Shield form now has "Taunt" ability, Katana skill is focus on quick casting, increased HP cost of Axe skills, Scythe skills is now hybrid damage, Spear skills improved link chance
  • Lou has over-all nerf
  • Further improvements for Edward; Reduced skill cost, Mach Level bonus attributes increased, the "Skull" in roulette now takes away little HP and SP instead of 'double skill cost' penalty
  • Taiyaki's heat gauge now increases her ATK/MAG/AGI according to heat level. And also improved "Flame ON" buff
  • Optimized Else's cauldron. Now shows the fusion result when selecting the 2nd component
  • Reduced Remina's DEF growth
 

Clockwarkgate

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[Weekly Update]
The Short Demo game is now available and its just a quick project that I made. As for the full game's updates...

NEW
  • None
CHANGES
  • Readjusted all Rune's attribute bonus when equipped
  • Nerfed Remina's follow up Spell Cards. Can only follow up one skill only.

For feedbacks about the Demo game. You can copy the format below and send it to me via PM. Thanks for playing!
Answer with the following format;
(1)Bad (2)Needs Improvements (3)Just Right (4)Good (5)Excellent


  1. Rayne's Judgement Ring speed = [score]
  2. Narcisse's song input display accuracy = [score]
  3. Nicolai's set of skills and roles for the overall Transformation = [score]
  4. Prism's set of skills and mechanics for the overall "Icy Emperor" weapons = [score]
  5. Predictability of Enji's slot = [score]
  6. Balance of Lou's Arcaster and Callalily, regarding skill damage, effects, and ability cost = [score]
  7. Taiyaki's overall damage output = [score]
  8. Figuring the "Field Skills" = [score]
  9. Overall DEMO presentation = [score]
  10. Others: (Write your other feedbacks)
 
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Starmage

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This is a great looking project! <3 I love your character artworks! They really have that arc-systems-ish look to them. xD :D Design and style-wise. <3 The screenies look fun too and I love the look of the battles! I am going to play the demo when I get back home and leave feedback! ;)
 

Lilly

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This is a great looking project! <3 I love your character artworks! They really have that arc-systems-ish look to them. xD :D Design and style-wise. <3 The screenies look fun too and I love the look of the battles! I am going to play the demo when I get back home and leave feedback! ;)
Spread the word, Clockwarkgate makes great games~
 

Clockwarkgate

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[Monthly Update]
From now on, I'll just post updates monthly with all my collected progress. On the other hand, I'm not making much progress this season honestly! There's my work, issues here and there, and the next Arc will be consisting with 8 large places. Completing the maps in West Vhilprism will finally reach 50% of game completion!


NEW
  • Adding the "Team Attacks" with my own script since the Union Skill that comes with the ATB script cannot be used without the ATB System.
  • Mt. Etna Map Complete! Inside/Outside the volcano

CHANGES
  • Else's "Operation" buff can be used on map and stays permanently until changed into other operator, KOed, or refreshed
  • Operator "Subtraction" increased damage reduction
  • Operator "Division" changed function from (Half SP cost) into (Auto-Fusion Spell)
  • Increased all SP cost to all of Else's Fusion Spell
  • Increased MAG/DEF bonus on Taiyaki's Gear Level
  • Reduced SP cost of all Summon Runes
  • Improves the skill draw of Remina to make it less random

REMOVED
  • Removed the current Cooking System, changing it to something easier. Still researching ways to do it.


As for the DEMO's reviews, I would like to share some the feedbacks;

  1. Rayne's Judgement Ring speed = [4/5]
  2. Narcisse's song input display accuracy = [3/5]
  3. Nicolai's set of skills and roles for the overall Transformation = [2/5]
  4. Prism's set of skills and mechanics for the overall "Icy Emperor" weapons = [3/5]
  5. Predictability of Enji's slot = [5/5]
  6. Balance of Lou's Arcaster and Callalily, regarding skill damage, effects, and ability cost = [2/5]
  7. Taiyaki's overall damage output = [3/5]
  8. Figuring the "Field Skills" = [4/5]
  9. Overall DEMO presentation = [3/5]

===Feedback Section===
...there are tons but most of them are just offensive. But I did consider their ratings.

(Rakusen from Gmail) I enjoyed Rayne's game mechanic. The character graphics doesn't match the one from your videos. Is there a reason?

(Sakura Sakurako Sakuraba from FB ) I'm kinda disappointed on the demo. Else Phage is not playable!
But you did a good job! I like how tricky the Field Abilities are. I'm guessing that there will be lots of secret paths in the complete game.

(Anonymous from Gmail) Its so inconvenient to switch between modes with Shield guy and Lou's Stand skill damage is too OP. Congratulations on making the Demo!
(I cut some of the ridiculous feedback like "Delete Rayne", "Narcisse should be a real woman", and more... y'know who you are and if you read this, I mostly thank you for the review. I'm looking at it as fair criticism)

(ReminaXV58 from Deviantart, also the one who made some enemy sprites for me and OC owner of Remina) Too many gimmicks! Not my kind of game, the prequel is much simple. Atleast my enemy sprite made it to the Demo.

(Benjie Cruz from FB a.k.a. Enji himself) Unique but confusing. I'm talking about Nicolai, Prism, Lou, and Taiyaki. I have to hold SHIFT to access their special hub but for Prism, it stops working after 3 to 4 turns. Taiyaki's hub doesn't appear at all. For Lou, I can't access it by the start of the turn.

(Anoobis Yrameas from FB ) Can't wait for the full version! Keep it up, everyone!
 

Clockwarkgate

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[Weekly Update]
Just a quick update! (Read video description)

NEW


 

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