My parents always tell me something like this:
"If you want to make comfortably enough money into your life, stay away from world of art and/or science. Go do business"
Oh, I hate that remark.
And here is my reply:
"Peeps from non-business world do make big money too!"
15-20 years later, I can start to see why they say that, though I will not 100% agree with that remark. May be another 50 years? LOL.
Now, what about game designing world, is it art? Is it science? Is it Business? You decide. Not me. If you treat it like art and/or science, and if what my parents say were true, then you should be prepared that you are going to be one of those people who have hard time making enough money to have comfortable life.
Anyway. Let's get back to topic.
Let's say I make a game, and that's the very first game I make
and I want to go commercial. (I would want to give it away for free, seriously, but for the sake of......debate (?), let's just say I want to go commercial, yay!).
DRM or DRM-free?
For simplicity sakes, let's say if I go DRM I will get 50 sales in 1 year, and if I go DRM-free I will get 500 pirates in 1 year over my first-born game.
DRM Route:
If I sell it for 5 usd/item and under, then I will get (at most)250 usd in 1 year. This is obviously not something that will support my life. Let alone comfortable life, I might as well stop joking and stop dreaming about this ****.
If I sell it for 5 to 20 USD/item, then I will get (at most)1000 usd in 1 year. Of course this is still not something that I will proudly say that it will support my life.
I gonna have to sell my game for at least 240 USD/item. Seriously. We are talking about lifes here. If I could go for 300 USD/item, why not?
Someone A:
"Hey! This is your firstborn game we are talking about here! If you can get 50 sales/year, you will get at least 100 sales/year for your second game, and you will get at least 200 sales/year for your third game! Heck, why don't you make 1 game every 2 months and then sell it for 5 USD/item? It's going to be at least ((100+200+400+800+1600+3200 = 6300 sales ) x 5 USD/item)) = 31,500 USD/year! I mean come on. This 50 paying customer will go find at least 2 paying customers to buy your next game! Nothing is impossible! OMG!"
Me: "Yea OMG! What if my second game can not even make 25 sales/year? Will you throw in your money for the rest?". Of course if anyone could become millionaire by making 6 games/2 months in 5 years
easily, everyone should become game designers!
DRM-free Route:
500 pirates over my first-born game
(0 paying customers)? Well. Not sure what I will have to say about this. I mean....I don't even know how big 500 is.
During my highschool days, there were 800 students in total in one school of mine. So......I am imagining that there are 500 out of 800 students in that school playing my game, then if that's the case, I will be happy, even if they don't want to pay for my first-born game.
500 could also means there are only 500 people out of almost 7000000000 people out there on earth willing to play my game, not to mention that they don't even want to pay.
Someone B:
"When you have 200 audiences and under during your first try, your second try will at most net double of that number, but ifthere are 300 - 900 audiences during your first try, your third try will net at least double of that number, could go triple with quadraple at max. (1000+ audiences on first try will net at least triple of that number)."
Me: -Big Eyes-"Wooooowwwww, hurray? That means I gonna be as popular as Obama and John Lennon by my 5th year game designing.............. right? I will sell my signature/autograph/photo/panties/whatever now! They will be expensive 5 years later. You gonna be my first customer, right, right, right????".
Sadly, being popular doesn't always mean living a comfortable life.....
Statistically speaking, 75%
popular people you know can not even live a meager life, and yup,
popular is actually really subjective matter, you may be hallucinating when you think you are popular. Honestly.
Soooo, if you want to be popular, make sure you are popular! 10000 audiences on first try (in one year) and then 14000000 audiences on your fifth year trying is a minimum....I guess?
Conclusion?
You want fame, then time to say goodbye to DRM. Embrace DRM-free and make sure you gain at least 10000 "audiences"/pirates/thieves/scums/big bads/gangsters/mafias/jack sparrows/whatevers on your first try in one year. Remember, you want at least 50000 "audiences" for your second try. We are talking about NON-PROFIT fame here, if you are not making that much on the first try then.....what?
You want money, then make sure you DRM your game AND you must make at least triple of your country's yearly minimum wage from this one game. Why triple? Well....do the math yourself I guess...?
Compromise?
Sure! Let's say you go DRM and you get 24000$ in one year on the first try with 500 "audiences"/year. why not?
Even better, you go DRM-free and you get 240$ in one year PLUS 8000 "audiences"/year, then good enough.
Compromise is something subjective. All you have to do is find the numbers. How much money do you think it costs to get the fame of 10000 "audiences"/year? How much fame do you think it costs to get triple of your country's minimum wage? I know there are some countries with minimum wages below 100 USD/mo...so....
If you can't make 10000 audiences or if you can't make triple of your country's yearly minimum wage, then there 3 routes ahead of you:
Route 1: Keep Going.
Route 2: Give Up
Route 3: Combine Route 1 and Route 2 together. Example? Hmmm treat it like a hobby, pursuit of higher art, and science research. There are more examples for this route, and I am in route 3 right now.
I think, what I said above applies to other things too, not just game......
If what you are trying to "sell" can not make that much on the first try (might need to make even more by the next years, you know...), pretty much talking about PROTECTION or PROTECTION-FREE is taking it too far. Heck, you might even need to
reconsider if you really want to keep going (Route 1) before you even spout something like "PROTECTION"?
And again and again and yet again:
This is just my personal opinion
Please forgive me if there are any errors, typos, rude words, etc in what I said above.
Thanks for at least reading.