DS+ Tile files fragmented?

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Tsaiuki North

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So in the DS+, there are many many different png's for the tiles. Each png only seems to have a few tiles in it per (A,B,). So do I have to manually put them all into one png?
 

Archeia

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Hello, if you are confused, you can check the sample project.

We even added the passabilities there and 150+ish sample maps.
 

Tsaiuki North

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Ok, thankyou! 

I'll do so.

Ok.. So.. the top tiles on A are extremely glitchy when I try to use them... 

It did answer my question above when I looked at it, but the animation tiles seem to be broken, and place incorrectly.

Nope, don't worry about it, found the forum section you moved this to, and i'll just look around there  :)
 
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Archeia

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We have tutorial videos that explains the A Tiles. You will need to learn about Shift Mapping
 

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We have tutorial videos that explains the A Tiles. You will need to learn about Shift Mapping
^This. It's my understanding the RPG Maker DS program/game, didn't allow you to create your own maps from scratch, Basically houses, and such where premade, with parts missing from them, and you just used the tilesets to fill in the missing parts. It's weird sigh(the old RPG Maker for the PS was far more flexible then that). Usually the most useful/Important aspect of a resource pack, is the tileset, but in this case, not so much.

The tilesets are still good, but they aren't stand alone worthy at all, however they can compliment other tilesets you maybe using pretty well though.
 

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Us makers of the pack, created a lot of new stuff for RMDS/RMDS+ to make it standalone enough. User made (including ourselves) made games like Winter Blossoms, The Grumpy Knight, Destitute, Reincarnation, the supposed-to-be sample game with it. That should be enough proof that we recreated/converted them properly for games. I think it's safe to say they're good as they are. A lot of the tiles you see in it don't exist in the originals (such as the boat for example). If they were, you'd have a lot less. (And 24x24)
 
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