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I'm using VX Ace to make an rpg with thematic and artistic influence from Zelda, Final Fantasy, and Earthbound, but I want to have a unique gimmic for the battle system.
Here's what I'm looking for:

In the game there will be two health systems; actual health and cognitive stability.
All the creatures of the world are extremely fragile so they refuse to partake in physical combat (almost any level of physical violence would result in fatality which is considered a crime even amongst the worst criminals), but they posses a particular ability: they can project their consciousness into a psychic plane where they /can/ fight. In this field any attacks affect the victims cognitive ability, so loosing can make you dizzy, drowsy, ect. which puts you in a position to be mugged or restrained (depending on the attackers intent). That all being said, there is still ways to take damage in the real world, like environmental hazards, which /can/ kill you.

With that explanation out of the way; I'm looking for a way to have a system for health in battle that is separate from over-world health, and I'm hoping for one that works with a overworld health hud.
Are there any existing scripts for something like that? I'm hoping for something simple if possible, as so far I've gotten away with using regular rpg maker event scripting to do some crazy stuff and haven't really had to use any plugins.

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