Dual-Wield 2-handed weapons fix with a caveat.

Altan

Villager
Member
Joined
Aug 2, 2017
Messages
20
Reaction score
1
First Language
English
Primarily Uses
RMMV
So, as the title says, I have an issue related to the way that dual-wielding and seal: shield interact, however, the 2-handed weapons part is taken care of. My issue is that I have a few weapons that I want to be able to use shields with, but not other weapons. What I've come up with is that I need to do one of two things. One: forcefully make the dual-wield trait revert to normal slot type upon equip; I could make this happen either with a state attached via Yanfly's autopassivestates, or a script call placed in tags within the weapon itself. The issue is that dual-wielding always takes precedence if things are competing within the engine (i.e., even if you have three things saying 'normal,' one thing saying dual-wield will always win, and the character will dual wield) hence the need for a script call.
Failing that, I am using Yanfly's equipbattleskills plugin as well, and dual-wield will always be enabled via an equipped skill. If I could add a script call to remove that skill upon equipping the weapon, I would also have my fix.

I'm using a boatload of Yanfly plugins, as well as Ramza_DualWield and Waynee's WAY_RestrictEquipSlots (the latter two specifically to manage the dual-wielding 2-handed weapons issue).
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,038
Members
137,568
Latest member
invidious
Top