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So, one thing RPG's do to make it so (in most cases) dual wielding isn't overpowered, is to fraction the damage each weapon does a bit, that way they don't basically do 2 full powered attacks, outshining most other characters. I wanna know if that is possible in RPG Maker 2003. I wouldn't wanna just half their Strength, that would make it so, say if they didn't want to use two weapons at a time, they'd be nerfed heavily. Is this at all possible to do?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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