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- Mar 26, 2014
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Is it possible to temporarily just show the swing/missile/thrust weapon animations of the actor's Off-Hand weapon instead of their Main-Hand weapon when dual wielding? I'm using Yanfly's Weapon Animations if this helps at all.
Edit: I think the line below is what I need to use by I'm not sure how to implement it:
user.attackAnimationId1()
Maybe: user.attackAnimationId1() = 0? Any help would be appreciated.
Edit: I think the line below is what I need to use by I'm not sure how to implement it:
user.attackAnimationId1()
Maybe: user.attackAnimationId1() = 0? Any help would be appreciated.
Last edited: