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This has been a common debate in pretty much EVERY video game that offers these two choices of weaponry. So let's make a thread about it over here!
Questionnaire time!
What are good ways to balance the act of Dual-Wielding and TwoHand?
What advantages/disadvantages should they have over the other? (Damage, effects, possible skills, etc.)
My answers:
TwoHand weapons should provide double, or slightly more, of the attack value of dual-wield-able 1H weapons.
1H weapons Dual-Wield should allow for making use of more features than a TwoHand weapon, like being able to use one Normal Attack of fire element and another of earth element, whereas TwoHand is just one element Normal Attack only. Maybe give 1H weapons additional AGI letting your actor perform faster.
1H weapons Dual-Wield would be at a disadvantage where it can proc Counter features on enemies more often than TwoHand would. If there is a proc, then depending on how Counters work it would result in less DPS.
Questionnaire time!
What are good ways to balance the act of Dual-Wielding and TwoHand?
What advantages/disadvantages should they have over the other? (Damage, effects, possible skills, etc.)
My answers:
TwoHand weapons should provide double, or slightly more, of the attack value of dual-wield-able 1H weapons.
1H weapons Dual-Wield should allow for making use of more features than a TwoHand weapon, like being able to use one Normal Attack of fire element and another of earth element, whereas TwoHand is just one element Normal Attack only. Maybe give 1H weapons additional AGI letting your actor perform faster.
1H weapons Dual-Wield would be at a disadvantage where it can proc Counter features on enemies more often than TwoHand would. If there is a proc, then depending on how Counters work it would result in less DPS.
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