Dungeon Crawler - Endless Dungeon - Recruitment

Shimbius

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Hello fellow internet-goers. My name is Matthew, and I've been working on a small side project that's begun to blow up in my mind. It was originally planned to be a chance to test out some ideas for scripts and my plans for a new class system, but it's begun to grow to more than that. I've begun to become nearly as excited and interested about this project as I am the huge one I have planned after this one would have tested things out for it. But now with my wanting to grow this project, I no longer have the skills needed to really put everything together myself. There's a lot of mapping and eventing in this project, but it's mostly just basic mapping the dungeon floors and eventing encounters. Though that's still not my best forte in addition to just how much there is to do for all of it, so an extra hand or two for this would be greatly appreciated. The main thing I really need help with is with scripting. I have basic abilities with scripting, but if I really want to bring this class system especially to light, I need some help. It's inspired mainly by games like Elder Scrolls Oblivion and Skyrim and Dragon Quest VII and IX. The player would select a basic class for each of the four characters and then would get to select stat proficiencies and skillset proficiencies to gain boosts in. They could also gain access to a skillset they wouldn't normally have with their base class in exchange for a skillset proficiency. As the player levels up, they gain skill points that they can put into skillsets to gain passive bonuses and new skills depending on the skillset (which would be things like different weapons and magic types plus a unique skillset for each base class). It gives players a chance to further customize their characters to be how they want them to be whether for enjoyment of customization or for optimization to get further through the dungeon. I want to use this system again later in a huge open-world game I've been planning, but that won't start creation or much further planning for a good while.


Currently, the game title is "Endless Dungeon", but this is really just meant as a placeholder until I have a much better name. But that's just the working/placeholder title for now. This game is very combat-oriented and doesn't have much of any plot, but I do want to have characters pop up with random little snippets of speech to develop some personality for each of them. Even though there's not much story of emphasis on character development, it would kill me inside as a writer to just have the characters be COMPLETELY blank, but they're still going to be general enough for the player to imagine themselves or their friends in the shoes of each of these characters. It would just kind of be like Fire Emblem's critical hit quotes, where the character pops up and has a short dialogue that reflects who they are. But yeah, I've listed below what kinds of people I need and what you would be doing if you applied. If you're interested in helping or just want some more information on the plans for this project, just send me a PM! Thanks =D


Scriptors (1-2+) - I basically explained above the biggest scripting thing that would need to be done, which is the class system. But in addition to that, I would love to have a few other smaller things. I have a few small things like a quest log and side view battlers, but I'm not the best at working with them or other scripts. The inclusion of more scripts might take place as the game processes through development, but we'll just have to see where it goes to know what all would be good to have. But there would at least be a battle appearance and menu overhaul at the very least in addition to a few smaller things.


Eventors (1+) - Most of the eventing would be pretty basic stuff, making characters pop up and say things during various triggered events like a critical hit or leveling up. Though with the sheer size of the dungeon, there could potentially be a lot of this basic eventing to do throughout the game itself. Aside from this, there would also be some more advanced eventing to make sure the scripts are working, to set up spells, skills, stats, items, and all that, and to potentially make the enemies wander throughout floors rather than having random encounters. I would help with some of the basic eventing, but I'm not great at all of the advanced eventing with the scripts and there's a lot more basic eventing that I can do all by myself.


Mappers (1+) - I'm okay at mapping, but I'm far from being exceptionally good. Not to mention there's a lot of floors that would need to be created. I would help to map the dungeon floors of course, but I definitely need an extra hand or two to help the process not take like 20 years and to help improve the overall quality of the maps' appearances over what little I can do.


Composer (1+) - I would really like to have custom FX and music for this game. The music would be multiple battle tracks, tracks for traversing the dungeon floors, safe zones, and the 2 or 3 cutscenes that would take place, a theme for the title screen and one for the starting screen where the classes are selected, and potentially a theme that plays when the player opens their main menu in game. This would be a bit larger task I would assume, as I would like multiple tracks for battles and traversal so that the player is stuck with the same couple tracks for the entire dungeon (which would probably be like 500-1000 floors depending on time and willingness to continue by both me and the team itself XD).


Artist/Sprite Artist (1+) - I can't do sprites or battlers, which is what I would need. Someone is already do the artwork for the main protagonists, but I would love some additional images to set the atmosphere as the player hits key points in the dungeon or to potentially even create a short basic animation for anyone who happens to reach the final boss. (On like floor 1000 or something XD). I would also love to have some custom spritework for characters, monsters, tilesets, and/or icons for items, equipment, spells, and skill. I can find animations for skills online, but if anyone would be interested in helping create custom skill and spell animations, I'd be happy to have you on board as well.


This is a non-commercial project as of now, but if you will only help with this in return for money, don't leave. If we can get a demo together with the very basics of the class system and maybe the first 10 or so floors (basically just like until the first boss), I can attempt to gain funding from crowd sourcing, but of course that doesn't guarantee money is a certainty. It just means that, if that succeeds, the game would become commercial and you would be able to make some money off of this. But even if this game isn't successful in being commercialized, the next game that will use the systems created with this one will be. It would be a much larger project with a chance for much larger-scale returns if you decide to help with this project and then stick around for that one. But that's up to you, and I do hope you will consider helping with this project either way. And whether it's commercial or not, I'd be more than happy to lend my writing skills out to anyone that is willing to help. I've written a novela that I'm expanding into a full novel to be later published, am currently writing a short film, have tons of ideas I have yet to put to paper, and also DM for Dungeons and Dragons sometimes, so I have A LOT of storytelling experience and knowledge. Thanks for your consideration!
 
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Shimbius

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Informative Bump:


So I actually managed to figure out how to get the class system I had planned working. It's a bit more basic than I'd like, but it's just in an alpha stage now. It can be worked on further later down the road. With this in mind, I don't need as many scriptors to help get this part working. Though right now, I would really like to get a demo made in order to hopefully use to present in an attempt gain a small bit of funding for the game. If this is the case, then everyone that helps would be paid, though I have no idea how much and can't guarantee that there will be payment for sure. But I can assure that with a demo, there is a much higher possibility of it. I would like the first 5-10 floors to be completed (to the first rest area of the dungeon) for the demo. To do this, I need a mapper more than anything, as I can't map to save my life. I would also greatly like to have an artist or two willing to join and help create some battlers and pixel art for tilesets, spell/skill icons, etc. There would probably be a total of 8-10 enemies including the boss before the rest area for this demo. Aside from this new/more detailed information on the demo and potential funding to pay team members, nothing else has really changed from the original post. Contact me through a PM if you're interested and want a little more info. I look forward to your messages! =D
 
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Tyranida

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If you ever need help with the dialogue, feel free to ask me about it, or check my forum :) Good luck with your project :D
 

Shimbius

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Sunki

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Hello, this sounds very interesting, i like your idea, i am an Illustrator and digital artist, but i focus on making characters mostly (busts, image battles, facesets) i think you said you already got someone doing the artwork, but i'm just asking to be sure :)  PM me to talk about it
 

Shimbius

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Bump^ - Update on open and closed positions soon after I talk to everyone that's responded so far now that I'm back in town and have my computer. Thanks to everyone who's messaged me so far! <3
 

Shimbius

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Update:


Hello everyone. I just wanted to get an update out about the state of the game. So I've been really busy lately and haven't had much free time, and when I've actually had any free time, I've been distracted by things like E3 and friends. And more is still popping up, so I'm going to have to put production of this game on hold on my end. I'm going to do what I can to start directing some eventors and mappers to get to work on getting an alpha demo ready by the end of the summer. I think it'll be possible, but I'm just so busy that it's going to be very slow. Ironically, I'll have a lot more time available when I go back to college in mid-August, so I'll be able to ramp up my production at that point. But until then we'll just have to see. As for an update on the awesome people who've offered to help, this is the current production crew:


Scriptors:


Jakoo56 - Game Windows/Scenes Sciptor


RhiKami - Minor Scriptor


Eventors:


RhiKami - General Eventor


Sylph - General Eventor


Jakoo56 - General Eventor


Mappers:


RhiKami - Hub Town Designer and Dungeon Designer


Sylph - Dungeon Designer


Aegis - Dungeon Designer


ChilledDiablo - Dungeon Designer


Composers:


Neith - Music and FX


Artists/Sprite Artists:


Rozel - Character Portrait Artist


Sunki - Character Portrait Artist


Sylph - Character and Icon Sprite Artist


Jakoo - Icon Sprite Artist


I'll be messaging all of you sometime within the next couple days to start moving things along, but again I'm tied down by a lot of commitments right now with work and family and am unable to do as much as I'd like on my end. Thanks everyone for understanding. The biggest things I'm still looking for are a second or third composer for more music and fx beyond the small sample that'll be in the demo, sprite artists to help create tilesets, icons, and animations, and additional scriptors/eventors (there's a TON of this that has to be done for the completed game). Thanks again and even if you're not a composer or artist, feel free to message me with some of your work because you can never have to much great talent and skill! =D


Additionally, I'm looking for an animator or two and a few voice actors for a potential few short cutscenes and one or two additional short animations to be put in the game. I don't wanna give anything much away with them in the forum though cause I want it to be something cool for the player to see by actually playing the game. This is something that won't be needed in completion until near the very end of production, but I wanted to go ahead and get the word out in advance since animation can take a long time to produce sometimes.
 
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Shimbius

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Shimbius

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Informative Bump: Production is slowly and steadily getting underway, though right now there's something we need more than anything: a Tileset Sprite Artist. We're beginning mapping of the main town and will then move on to the dungeon itself, so we need a tileset sprite artist ASAP to help create a tileset for the hub town and then for the first set of cavern-esk floors in the dungeon. Respond here or preferably, send me a PM if you would be interested in lending your talents for making tilesets to Endless Dungeon. It's continuously becoming a deeper and more interesting project, and I look forward to seeing how it continues to evolve in the coming months until the intended Beta!
 

fdsa4321lbp22

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If you want, I could write some stuff to help ease the burden on Neith.


Here's an example of my previous work:
 

Shimbius

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Informative Bump: As production is continuing, look forward to some in-game screenshots coming in the next week or so!
 

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