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- Jul 22, 2019
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Hey hey there everyone!
I want to share the story direction of my game to gauge whether it would be okay to discuss it on this site. From what I've read, this is a 13+ zone. My concern is more-so about the heavy concepts that'll be explored and the bleak tone of the narrative. Trauma plays a huge part for my characters throughout the game. For any that are interested, please have a look below. *Disclaimer, the following contains controversial content-- viewer discretion advised!*
I want to share the story direction of my game to gauge whether it would be okay to discuss it on this site. From what I've read, this is a 13+ zone. My concern is more-so about the heavy concepts that'll be explored and the bleak tone of the narrative. Trauma plays a huge part for my characters throughout the game. For any that are interested, please have a look below. *Disclaimer, the following contains controversial content-- viewer discretion advised!*
The premise is that a teenage girl named Gabriella Dravega (Gabby is her nickname) is kidnapped by a warrior guild to be made into a recruit against her will. As a result of being disliked and tricked by the other recruits, she is sent to 'Brats' Basement'-- a monster-invested dungeon used to scare the kids into compliance. There is danger and ugly secrets throughout the three levels that'll convey information to the player about the world's past and the dungeon itself.
The point of the game is that Gabby learns to use traps throughout the dungeon in order to weaken enemies before fighting them head on. Later on, the player will unlock an honor system between Gabby and a set number of monsters that may help out in combat. In terms of violence-- there's not much outside of standard RPG combat. I do want to use CTB as my system however. Cruel acts done by antagonists are the story's focus. Also, religion is another plot element within my story and it's handled a little unconventionally. The simple version is that my story takes place in a Post-Apocalyptic society with religion being tied heavily to it. There is more details regarding the combat and a few other things too but before any of that, I just want to hear any thoughts about this concept. Additionally, when making a dungeon crawler-- what should I be aware of the most during development?
The point of the game is that Gabby learns to use traps throughout the dungeon in order to weaken enemies before fighting them head on. Later on, the player will unlock an honor system between Gabby and a set number of monsters that may help out in combat. In terms of violence-- there's not much outside of standard RPG combat. I do want to use CTB as my system however. Cruel acts done by antagonists are the story's focus. Also, religion is another plot element within my story and it's handled a little unconventionally. The simple version is that my story takes place in a Post-Apocalyptic society with religion being tied heavily to it. There is more details regarding the combat and a few other things too but before any of that, I just want to hear any thoughts about this concept. Additionally, when making a dungeon crawler-- what should I be aware of the most during development?