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- Dec 9, 2013
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Dungeon Delver
Hello there, forum folks! I present to you a new demo of this game. The game exists since late 2016, but I haven't worked on it since early 20.17. Well, that changed and I started to do some stuff again and now, a wild new version appears! Whoo! So, here it is: Dungeon Delver 0.45!
This game is a Roguelike. Or, well, my spin on the idea of a Roguelike. The story is barely there, as you just traverse a dungeon, again and again and again. Oh, and the screens are a bit old, but still show the important things.
At the start of each dungeon run, you decide which class you want to pick. After you've chosen a class you enter the "Shop Area". No matter if you finish a dungeon run or fail midway: You will lose everything. Except your money. Your money can be used here, either to get an early start or to fully equip yourself and not be dependant on the randomness of the dungeon. However, those things are pretty expensive, so you probably can't do that every run.
Each class gets access to 10 skills, 1 of them they have already learned. You get 1 JP per level up and need them to learn these skills. Each class has 5 regular skills (1 JP), 2 stronger skills (2 JP) and 3 passive skills (3 JP). Later on you also get access to brown chests which can give you skill scrolls. Skill scrolls can teach you new skills, so a mage could learn healing spells or a warrior could get access to magic.
The dungeon itself is semi random. The rooms itself always look the same, but what's in there may change. Take the screen above for example. The enemy you see there will always appear. However, 2 more enemies could spawn in this room. Also, the chest there? May not be there when you enter this room. Or it may spawn a second chest. Also, one other important aspect:
You can never return to a previous map. You can only move forward. Sometimes you may get access to more than 1 path, so you have to choose which one you want to take. And other times, one of those paths may be blocked, so you are forced to take the one that is not blocked.
Last but not least, the game offers many achievements, which unlock stuff similar to The Binding of Isaac. You can unlock pretty much everything with them:
New classes, new items, new enemies or even completely new game mechanics. Because the game is currently so short you probably won't see that much, but I have plans for some really interesting things to unlock.
Here is the download of the current version:
Dungeon Delver 0.45
The game is now at least at a stage that it could be called a small game. With 12 classes and 3 areas, a single dungeon run through both areas takes ~20-40+ minutes, depending on the class and your experience. So it already has quite a bit of content! I doubt anything fundamental will change anymore though, but I am open for feedback. On that note, I would appreciate some specific feedback:
- How is the beginning of the game? To slow, to fast? Do you unlock new things quick enough or does it take to long? How is the pacing?
- What about the difficulty? Is the game to hard or to easy? Do new areas provide new interesting encounters or does nothing really change? How do Affixes and Lost Souls (a new mechanic in 0.4) help with the difficulty?
- Should I add another save point somewhere, maybe after area 3 or is it okay to do everything in one sitting (I prefer that to prevent abuse)?
Also, if some played the previous version, I am not sure if the saves still work. It could lead to some wonky variables and achievements, so I would appreciate it if you would start a new file (also to answer to the above questions).
So, that's it. Thanks in advance and have fun!
Finally, here are the credits:
Scripts:
DreamX
HIME
Iavra
SkottyTV / DragonPC
Yanfly
Graphics:
Avery
chalkdust
@ENCOUNTERED!!
hiddenone
tyeki
whtdrago
Music:
Wingless Seraph
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