Consider two options.
Option 1: the dungeon has, potentially, an infinite number of encounters. If a player wanted to keep fighting and not complete the dungeon, they could. Or, after a player completed the dungeon, if they wanted to keep fighting in it for as long as they could survive, they could do that. A small variation on this option is keeping everything the same, except disabling encounters once the dungeon has been completed.
Option 2: the dungeon has a finite number of encounters. Whether these encounters are random, visual, or whatever - after X number of encounters (could be 5, could be 10...could be 20....dev's choice), the player will not encounter anymore enemies in the dungeon except for the boss or any other unique, mandatory encounters that are integrated into the dungeon.
Which option do you find preferable? Does your answer change from the perspective of a developer vs. the perspective of a player? What are the pros and cons of each? And finally, would your answer change if game balance was not at all a consideration? What I mean by this is -- some people might favor unlimited encounters, so that the player always has an opportunity to grind and get stronger if they feel they need or want to. But in a world where the game was somehow, magically, perfectly balanced - would you then favor only a fixed number of encounters?
Looking forward to hearing people's thoughts!
Option 1: the dungeon has, potentially, an infinite number of encounters. If a player wanted to keep fighting and not complete the dungeon, they could. Or, after a player completed the dungeon, if they wanted to keep fighting in it for as long as they could survive, they could do that. A small variation on this option is keeping everything the same, except disabling encounters once the dungeon has been completed.
Option 2: the dungeon has a finite number of encounters. Whether these encounters are random, visual, or whatever - after X number of encounters (could be 5, could be 10...could be 20....dev's choice), the player will not encounter anymore enemies in the dungeon except for the boss or any other unique, mandatory encounters that are integrated into the dungeon.
Which option do you find preferable? Does your answer change from the perspective of a developer vs. the perspective of a player? What are the pros and cons of each? And finally, would your answer change if game balance was not at all a consideration? What I mean by this is -- some people might favor unlimited encounters, so that the player always has an opportunity to grind and get stronger if they feel they need or want to. But in a world where the game was somehow, magically, perfectly balanced - would you then favor only a fixed number of encounters?
Looking forward to hearing people's thoughts!


