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- Aug 20, 2018
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I'm making a game which will have puzzles in each dungeon, somewhat comparable to Legend of Zelda, in the sense that each dungeon has a theme, ect, in addition to random encounters and such.
The first dungeon has a plant theme, and one of my ideas involved burning away overgrowth, but I'm not really sure how to implement this in a fun, or unique way, for the player to complete puzzles.
Of course, if anyone has any other plant-themed puzzles ideas, be sure to comment them.
The first dungeon has a plant theme, and one of my ideas involved burning away overgrowth, but I'm not really sure how to implement this in a fun, or unique way, for the player to complete puzzles.
Of course, if anyone has any other plant-themed puzzles ideas, be sure to comment them.