- Joined
- Aug 14, 2013
- Messages
- 77
- Reaction score
- 18
- First Language
- non-english
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Hello. Do you think that puzzles are a necessary addition in RPG games?
Graphics and story aside, dungeons are just series of rooms and corridors. Puzzles are one way to make exploration more interesting. It is definitely a challenge to come up with an interesting and balanced puzzle (there are whole companies designing puzzles for game developers) but thing is, do people actually enjoy solving them?
I might be alone on this, but when playing a game and stumbling upon a typical puzzle (push the blocks, align the symbols etc.) I often feel like it's an unnecessary chore, an obstacle that doesn't add anything to the game.
Another problem is, they don't always fit the place they're in. I'd like to have some puzzles in my project, but at the same time I don't want them to feel forced and out of place. Perhaps sometimes it's better to scrap the idea and focus on the other aspects of gameplay?
Graphics and story aside, dungeons are just series of rooms and corridors. Puzzles are one way to make exploration more interesting. It is definitely a challenge to come up with an interesting and balanced puzzle (there are whole companies designing puzzles for game developers) but thing is, do people actually enjoy solving them?
I might be alone on this, but when playing a game and stumbling upon a typical puzzle (push the blocks, align the symbols etc.) I often feel like it's an unnecessary chore, an obstacle that doesn't add anything to the game.
Another problem is, they don't always fit the place they're in. I'd like to have some puzzles in my project, but at the same time I don't want them to feel forced and out of place. Perhaps sometimes it's better to scrap the idea and focus on the other aspects of gameplay?

