hi, in my game everything is randomized, including having procedural generated levels. Now my question for all of you is, what are some game changing Dungeon Rules that would change the way a player goes through a Dungeon?
Here's what i have so far, I'd like like at least 10 rules with a max of 3 rules per dungeon to randomly generate when a dungeon is entered.
RULES
TIME MOVES TWICE AS FAST
DUNGEON RUN AND BATTLES COST TWICE AS MUCH HUNGER (Hunger is a variable that decreases when you enter a dungeon room or fight a battle, when variable is zero you loose HP per battle or dungeon room you enter.)
CANT USE BASIC ACTIONS (a feature in my game that allows for strategic maneuvers in battle)
CANT ROLL ANY DEFENSIVE MULTIPLIERS (a feature in my game that uses a dice roll system, d6, d4, d10, d12, d20)
MONSTERS DOUBLE ATTACK
MONSTERS HAVE MIRROR (a progressive state that changes every turn to reduce physical damage to 0% then switches to magical damage to 0%)
TRAPS DO DOUBLE DAMAGE
MONSTERS ALWAYS SURPRISE ATTACK
I can't think of any more at the moment, so thats why im seeking suggestions on what *Game Changing Rules to apply to dungeons.
I am thinking of the Law system in FF Tactics Advance but it wouldnt be feasible to implement in RM since most are skill base but maybe take inspiration from some simple mechanics?