RPG Maker Forums

I've been thinking for a day or two about how I can incorporate systems into an RPG Maker setting. While there is some things that just are impossible to utilize there are some things that make D&D what it is and put them into a RPG Maker Setting.

Story/Characters:

- This is tricky because the way I would like to do it, it can become quite a huge game very very quickly. Most importantly the character selection and the "Scenarios" or in D&D terms "Back Stories". This system runs together. However I think I will add some Generic, Race, and Class back stories in there to spice things up. (Keep in mind though, each back story is essentially a new story to the game! So... kind of like different games, I guess)

Combat:

- This one I think I will have as Tactical. This will prove hard to do because I think the available tactical systems won't do exactly what I have in mind. So, you will have a initiative checks (Move order). Critical Hit/Miss. Critical Hit will pull randomly from a pool of options, as will Critical Miss. You will also have the option to target; Head, Either Shoulder, Either Bicep, Either Elbow, Either Forearm, Either Hand, Chest, Stomach, Crotch, Either Quad, Either Knee, Either Calf/Shin, and Either Foot. Depending where you are aiming you will get a minus to your hit roll. I may decrease this as it's a lot of targets lol. As of right now thats all I have for combat... But will start thinking about how skills/spells will work.

Party:

- Like in D&D you will do Campaigns, before each campaign you will have the option to prepare. Keep in mind not all towns have the supplies you need. Not all towns will be willing to help you. Not all towns will have travelers to add to your party. Beware that Thirst and Hunger will be a thing. For EACH party member (So keep your numbers at a reasonable amount!). Party members WILL turn on you if you are going against what they believe in, so make your choices with that in mind. You will be able to have 6 combatants.

These are what I have so far, as I am not an expert at D&D mechanics, nor know everything about it, I will probably come up with some more stuff.

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,450
Members
137,820
Latest member
georg09byron
Top