Disclaimer: Spoiler Lunarea said: So, I guess this doesn't violate the rules, since we'll be talking about a whole mechanical system instead of one project-specific feature. DUNGEON & DRAGONS A RPG MAKER MV QUEST (Updated as of 21-Mar-2016) As a D&D player since the AD&D 2nd Edition, my dream is to make a D&D game and RPG Maker is the most suited tool for this taking in consideration my background (I use RPG Maker since the '95, and known little to none programming language). I know others want to make a D&D game, since attempts were made already (link1, link2, link3, link4, link5) or wished for (link6) and that's why I would like to try to concentrate the efforts on one single thread. (see Disclaimer) At the moment of this thread creation, D&D at its 5th Edition and RPG Maker last engine is MV. These were what I cataloged so far (see update time), separated by authors (in alphabetical order): HIMEWORKS (Last Update 21-Mar-2016) Hime makes a great array of utility plugins to circumvent the engine limitations to our use. Core and Fluff: These are necessary for the crunch part, or just add fluff and easiness of control. Spoiler Battle Weather Change Battleback Common Event Buttons Common Event Queue Conditional Choice Text Custom Death States Custom Page Conditions Disabled Choice Conditions Disable Dashing End Phase Triggers Event Trigger Labels Follower Event Touch Game Over Events Hidden Choice Conditions Hidden Shop Goods HMS: Pause Cursor Large Choices Level Up Events Lock Facing Direction Menu Command Manager Menu Music Move Route Commands Movement Direction Lock More Enemy Drops Overriding States Parameter Tables Placeholder States Pre-Title Events Progressive States Save Title Self Variables Synch Save Data Timer Pause Crunch: Finally, the plugins that modify the game itself! Spoiler Actor Battle Commands Battle Command: Use Skill Battle Exp Distribution: So you split the XP by the number of party members. Counter After Hit Effect Conditions Equip Slots Core: Implements, music instruments... Elemental Negation Enemy Reinforcements Exp Tables: To easy make your own XP Table! Formula Effects Guest Followers Parameter Tables: Works with custom parameters! Pre-Emptive Battle Events Sideview Actor Enemies Toggeable States: More like stances, right? Can work for the Power Attack too. Weapon Damage: Even uses D&D examples! Requires more Research: I haven't found a nice way to use these to help further the making of a D&D game. Any help is appreciated. Spoiler Battle Action Exp Custom Party Leader Enemy Classes Enemy Equips Enemy Levels Instance Actors Multiple Inventories Party Manager Random Encounter Events VICTOR SANT (Last Update 21-Mar-2016) Victor is a fellow Brazilian with a truly remarkable collection of plugins. He's on my top3 programmers for sure. Core and Fluff: These are necessary for the crunch part, or just add fluff and easiness of control. Spoiler Basic Module Battler Graphic Setup Cast Animations Character Frames Control Text Custom Vehicles Diagonal Movement Direct Commands Escape Codes Even Conditions Fog and Overlay Loop Animation Note Text File Sfont Skip Battle Log Crunch: Finally, the plugins that modify the game itself! Spoiler Action Conditions: In 4e, getting to half health granted the bloodied status, unlocking new ways to interact during battle, but I'm sure you guys can think of other applications. Action Dodge: May be worked for Fortitude, Reflex and Will defenses, but I still have to check this plugin fully. Action Resistance: Damage Resistance! Action States Action Strengthen Battle Advantage Command Replace Counter Actions Critical Hit Effects Death Counter Dual Wield Element Set FollowUp Skills Hit Formula: Easy way to make attacks with different hit formulas, like a melee attack, ranged, magical. Works for doing things like a Sure Strike (4e) or a Power Attack (3e) Incapacitate States: Now you're petrified! Passive States Reflect Actions Replace Actions Retaliation Damage Skill Ammunitions State Graphics State Replace Tech Points Toggle Targets Trait Control Unreachable Targets Requires more Research: I haven't found a nice way to use these to help further the making of a D&D game. Any help is appreciated. Spoiler Charge Actions Enemy Skills Masters Materia System Mix Actions YANFLY (Last Update 21-Mar-2016) Yanfly's contribution to MV is so humongous that's no way to quest for a D&D Game without looking for his plugins. I will even need to split them in categories: Core and Fluff: These are necessary for the crunch part, or just add fluff and easiness of control. Spoiler YEP01: Core Engine YEP02: Message Core YEP03: Battle Engine Core YEP04: Action Sequence Pack1 YEP05: Action Sequence Pack2 YEP06: Action Sequence Pack3 YEP07: Victory Aftermath YEP08: Skill Core YEP10: Equip Core YEP11: Item Core YEP13: Passive States YEP14: Main Menu Manager YEP15: Base Troop Events YEP16: Battle AI Core YEP17: Region Events YEP18: Region Restrictions YEP19: Save Event Locations YEP20: Event Chase Player YEP21: External Links YEP35: Stop Map Movement YEP36: Map Gold Window YEP37: Status Menu Core YEP39: Battle Statistics YEP40: Event Mini Label YEP41: Actor Variables YEP42: Battle Status Window YEP44: Animated Sideview Enemies YEP45: Swap Enemies YEP46: Gab Window YEP47: Extra Enemy Drops YEP48: Profile Status Page YEP49: Credits Page YEP50: Buff & States Core YEP52: Region Battlebacks YEP53: Shop Menu Core YEP59: Aftermatch Level Up YEP61: Buttom Common Events YEP62: Slippery Tiles YEP63: Weapon Animations YEP65: Extended Message Pack1 YEP68: Smart Jump YEP73: Message Macros YEP71: Life Steal YEP76: Tick-Based Regen YEP77: Dash Toggle YEP80: Keyboard Config YEP81: FPS Synch YEP83: Change Battle Equip Crunch: Finally, the plugins that modify the game itself! Spoiler YEP09: Skill Cooldowns: Use with YEP22 for “Move” and “Minor” Actions that don't spend the actor's turn. YEP12: Item Upgrade Slots: Magic Weapon Creation, anyone? YEP22: Instant Cast: See YEP 09. YEP23: Taunt: Not the best way to keep enemies at bay, but it can emulate the narrow corridors quite well. YEP26: Critical Control: x2 damage for swords, x3 for axes! YEP27: Job Points: Use with YEP 28 for things like Feats (3e, 4e, 5e). YEP28: Skill Learn: See YEP 27. YEP29: Party System: You must gather your party before venturing forth. YEP32: Class Change Core: Dual Classes (AD&D) can be done this way, but it really shines when used with YEP 34. YEP34: Subclass: Allows for Race + Class combo (AD&D), Prestige Classes (3.x), Paragon Paths (4e) or Archetypes (5e). YEP38: Charge Turn Battle: Battler acting on their own turn order, without waiting for all the player characters to choose their actions. I still need to tweak it to best represent a Round and each battler's Turn. YEP43: Skill Cost Items: Are you a true hardcore gamer so your Wizard need to bring bat guano? This also allows for improved versions of item usage for a certain class. YEP51: Weapon Unleash: Allow you to change the basic attack of the weapon. Nice way to make a reach or ranged weapon if you work with YEP 54. YEP54: Row Formation: The close we have until now to a tactical approach of the battle system. YEP56: Limited Skill Uses: The Vancian magic (since the 1e) can be easily made with this (as the Barbarian's Rage) as well as Encounter and Daily Powers (4e) and Short and Long Rest (5e). YEP60: More Currencies: Gold, silver, copper. Electrum, Astral Diamonds... YEP70: Absorption Barrier: The very first thing I remembered when seeing this was temporary HP, but it can also work for Stoneskin, I think. YEP72: Item Durability: Swords don't tend to break nor shields to shatter in D&D (even when the option is presented, the best course of action is still to attack the owner of the item), but you can make a quiver spends arrows or magic wands spend charges. YEP74: Target Core: Now you can cleave the nearest row! Or even better: burning hands on it. YEP75: Equip Requirements: Why, if you already limit the items by class? Well, you could limit them by race, or even alignment or ethos. YEP79: Event Chase Stealth: Sneaky thief! Do you think you can move silently or hide around here? YEP82: Counter Control: Someone said counterspell? Riposte? YEP84: AoE: Delicious Fireball. Requires more Research: I haven't found a nice way to use these to help further the making of a D&D game. Any help is appreciated. Spoiler YEP24: ATB YEP30: HP Gauge YEP31: ATB Gauge YEP33: Armor Scaling YEP55: Enhanced TP YEP57: More TP Modes YEP58: Item Synthesis YEP64: Enemy Levels YEP66: Steal & Snatch YEP67: Party Limit Gauge YEP69: Extra Parameter YEP78: Special Parameter YEP85: Hit Accuracy HONORABLE MENTIONS (Last Update 21-Mar-2016) Won't list every plugin from them, only the ones more focused on D&D. But they're worth following and may aspire great deeds. BOBSTAH Bobstah have quite several plugins already. Custom Stats 1.3.2 is the one I want mostly for an update, since he promised a rewrite and it was the easier plugin to make custom stats (Str/Con/Dex/Int/Wis/Cha). MOOGLE_X Moogle_X is quite an inspiring programmer, with already wonderful plugins. Equip Skill: Extremely easy to set up either a Vancian spellcasting magic slot (AD&D, 3.x, 5e) or powers by at-will, encounter, daily (4e) Passive Skill Trait Extension Bundle Do you have any other plugin not listed here? Or an idea on how to work within the RPG Maker MV system to emulate a D&D mechanic? Share below and I'll try to keep this up-to-date. Any comments, suggestions or tips? Remember: This thread is not project-specific, so anything regarding D&D (any edition of it) is welcome.