- Joined
- Nov 11, 2015
- Messages
- 467
- Reaction score
- 226
- First Language
- Portuguese
- Primarily Uses
- RMMV
Disclaimer:
DUNGEON & DRAGONS
A RPG MAKER MV QUEST
(Updated as of 21-Mar-2016)
As a D&D player since the AD&D 2nd Edition, my dream is to make a D&D game and RPG Maker is the most suited tool for this taking in consideration my background (I use RPG Maker since the '95, and known little to none programming language). I know others want to make a D&D game, since attempts were made already (link1, link2, link3, link4, link5) or wished for (link6) and that's why I would like to try to concentrate the efforts on one single thread. (see Disclaimer)
At the moment of this thread creation, D&D at its 5th Edition and RPG Maker last engine is MV. These were what I cataloged so far (see update time), separated by authors (in alphabetical order):
HIMEWORKS
(Last Update 21-Mar-2016)
Hime makes a great array of utility plugins to circumvent the engine limitations to our use.
Core and Fluff: These are necessary for the crunch part, or just add fluff and easiness of control.
Crunch: Finally, the plugins that modify the game itself!
Requires more Research: I haven't found a nice way to use these to help further the making of a D&D game. Any help is appreciated.
VICTOR SANT
(Last Update 21-Mar-2016)
Victor is a fellow Brazilian with a truly remarkable collection of plugins. He's on my top3 programmers for sure.
Core and Fluff: These are necessary for the crunch part, or just add fluff and easiness of control.
Crunch: Finally, the plugins that modify the game itself!
Requires more Research: I haven't found a nice way to use these to help further the making of a D&D game. Any help is appreciated.
YANFLY
(Last Update 21-Mar-2016)
Yanfly's contribution to MV is so humongous that's no way to quest for a D&D Game without looking for his plugins. I will even need to split them in categories:
Core and Fluff: These are necessary for the crunch part, or just add fluff and easiness of control.
Crunch: Finally, the plugins that modify the game itself!
Requires more Research: I haven't found a nice way to use these to help further the making of a D&D game. Any help is appreciated.
HONORABLE MENTIONS
(Last Update 21-Mar-2016)
Won't list every plugin from them, only the ones more focused on D&D. But they're worth following and may aspire great deeds.
BOBSTAH
Bobstah have quite several plugins already.
Custom Stats 1.3.2 is the one I want mostly for an update, since he promised a rewrite and it was the easier plugin to make custom stats (Str/Con/Dex/Int/Wis/Cha).
MOOGLE_X
Moogle_X is quite an inspiring programmer, with already wonderful plugins.
Equip Skill: Extremely easy to set up either a Vancian spellcasting magic slot (AD&D, 3.x, 5e) or powers by at-will, encounter, daily (4e)
Passive Skill
Trait Extension Bundle
Do you have any other plugin not listed here? Or an idea on how to work within the RPG Maker MV system to emulate a D&D mechanic? Share below and I'll try to keep this up-to-date. Any comments, suggestions or tips? Remember: This thread is not project-specific, so anything regarding D&D (any edition of it) is welcome.
Lunarea said:
So, I guess this doesn't violate the rules, since we'll be talking about a whole mechanical system instead of one project-specific feature.Lunarea, on Discussion Rules, said:
1) Discussion should be general, not project-specific.
While you're welcome to use your project as an example, please try to keep the conversation broad. Feedback that's only specific to your project should be posted in your project thread. If it's too early in planning to have a project thread, you can use the Features Feedback thread.
DUNGEON & DRAGONS
A RPG MAKER MV QUEST
(Updated as of 21-Mar-2016)
As a D&D player since the AD&D 2nd Edition, my dream is to make a D&D game and RPG Maker is the most suited tool for this taking in consideration my background (I use RPG Maker since the '95, and known little to none programming language). I know others want to make a D&D game, since attempts were made already (link1, link2, link3, link4, link5) or wished for (link6) and that's why I would like to try to concentrate the efforts on one single thread. (see Disclaimer)
At the moment of this thread creation, D&D at its 5th Edition and RPG Maker last engine is MV. These were what I cataloged so far (see update time), separated by authors (in alphabetical order):
HIMEWORKS
(Last Update 21-Mar-2016)
Hime makes a great array of utility plugins to circumvent the engine limitations to our use.
Core and Fluff: These are necessary for the crunch part, or just add fluff and easiness of control.
Battle Weather
Change Battleback
Common Event Buttons
Common Event Queue
Conditional Choice Text
Custom Death States
Custom Page Conditions
Disabled Choice Conditions
Disable Dashing
End Phase Triggers
Event Trigger Labels
Follower Event Touch
Game Over Events
Hidden Choice Conditions
Hidden Shop Goods
HMS: Pause Cursor
Large Choices
Level Up Events
Lock Facing Direction
Menu Command Manager
Menu Music
Move Route Commands
Movement Direction Lock
More Enemy Drops
Overriding States
Parameter Tables
Placeholder States
Pre-Title Events
Progressive States
Save Title
Self Variables
Synch Save Data
Timer Pause
Change Battleback
Common Event Buttons
Common Event Queue
Conditional Choice Text
Custom Death States
Custom Page Conditions
Disabled Choice Conditions
Disable Dashing
End Phase Triggers
Event Trigger Labels
Follower Event Touch
Game Over Events
Hidden Choice Conditions
Hidden Shop Goods
HMS: Pause Cursor
Large Choices
Level Up Events
Lock Facing Direction
Menu Command Manager
Menu Music
Move Route Commands
Movement Direction Lock
More Enemy Drops
Overriding States
Parameter Tables
Placeholder States
Pre-Title Events
Progressive States
Save Title
Self Variables
Synch Save Data
Timer Pause
Crunch: Finally, the plugins that modify the game itself!
Actor Battle Commands
Battle Command: Use Skill
Battle Exp Distribution: So you split the XP by the number of party members.
Counter After Hit
Effect Conditions
Equip Slots Core: Implements, music instruments...
Elemental Negation
Enemy Reinforcements
Exp Tables: To easy make your own XP Table!
Formula Effects
Guest Followers
Parameter Tables: Works with custom parameters!
Pre-Emptive Battle Events
Sideview Actor Enemies
Toggeable States: More like stances, right? Can work for the Power Attack too.
Weapon Damage: Even uses D&D examples!
Battle Command: Use Skill
Battle Exp Distribution: So you split the XP by the number of party members.
Counter After Hit
Effect Conditions
Equip Slots Core: Implements, music instruments...
Elemental Negation
Enemy Reinforcements
Exp Tables: To easy make your own XP Table!
Formula Effects
Guest Followers
Parameter Tables: Works with custom parameters!
Pre-Emptive Battle Events
Sideview Actor Enemies
Toggeable States: More like stances, right? Can work for the Power Attack too.
Weapon Damage: Even uses D&D examples!
Requires more Research: I haven't found a nice way to use these to help further the making of a D&D game. Any help is appreciated.
Battle Action Exp
Custom Party Leader
Enemy Classes
Enemy Equips
Enemy Levels
Instance Actors
Multiple Inventories
Party Manager
Random Encounter Events
Custom Party Leader
Enemy Classes
Enemy Equips
Enemy Levels
Instance Actors
Multiple Inventories
Party Manager
Random Encounter Events
VICTOR SANT
(Last Update 21-Mar-2016)
Victor is a fellow Brazilian with a truly remarkable collection of plugins. He's on my top3 programmers for sure.
Core and Fluff: These are necessary for the crunch part, or just add fluff and easiness of control.
Basic Module
Battler Graphic Setup
Cast Animations
Character Frames
Control Text
Custom Vehicles
Diagonal Movement
Direct Commands
Escape Codes
Even Conditions
Fog and Overlay
Loop Animation
Note Text File
Sfont
Skip Battle Log
Battler Graphic Setup
Cast Animations
Character Frames
Control Text
Custom Vehicles
Diagonal Movement
Direct Commands
Escape Codes
Even Conditions
Fog and Overlay
Loop Animation
Note Text File
Sfont
Skip Battle Log
Crunch: Finally, the plugins that modify the game itself!
Action Conditions: In 4e, getting to half health granted the bloodied status, unlocking new ways to interact during battle, but I'm sure you guys can think of other applications.
Action Dodge: May be worked for Fortitude, Reflex and Will defenses, but I still have to check this plugin fully.
Action Resistance: Damage Resistance!
Action States
Action Strengthen
Battle Advantage
Command Replace
Counter Actions
Critical Hit Effects
Death Counter
Dual Wield
Element Set
FollowUp Skills
Hit Formula: Easy way to make attacks with different hit formulas, like a melee attack, ranged, magical. Works for doing things like a Sure Strike (4e) or a Power Attack (3e)
Incapacitate States: Now you're petrified!
Passive States
Reflect Actions
Replace Actions
Retaliation Damage
Skill Ammunitions
State Graphics
State Replace
Tech Points
Toggle Targets
Trait Control
Unreachable Targets
Action Dodge: May be worked for Fortitude, Reflex and Will defenses, but I still have to check this plugin fully.
Action Resistance: Damage Resistance!
Action States
Action Strengthen
Battle Advantage
Command Replace
Counter Actions
Critical Hit Effects
Death Counter
Dual Wield
Element Set
FollowUp Skills
Hit Formula: Easy way to make attacks with different hit formulas, like a melee attack, ranged, magical. Works for doing things like a Sure Strike (4e) or a Power Attack (3e)
Incapacitate States: Now you're petrified!
Passive States
Reflect Actions
Replace Actions
Retaliation Damage
Skill Ammunitions
State Graphics
State Replace
Tech Points
Toggle Targets
Trait Control
Unreachable Targets
Requires more Research: I haven't found a nice way to use these to help further the making of a D&D game. Any help is appreciated.
Charge Actions
Enemy Skills
Masters
Materia System
Mix Actions
Enemy Skills
Masters
Materia System
Mix Actions
YANFLY
(Last Update 21-Mar-2016)
Yanfly's contribution to MV is so humongous that's no way to quest for a D&D Game without looking for his plugins. I will even need to split them in categories:
Core and Fluff: These are necessary for the crunch part, or just add fluff and easiness of control.
YEP01: Core Engine
YEP02: Message Core
YEP03: Battle Engine Core
YEP04: Action Sequence Pack1
YEP05: Action Sequence Pack2
YEP06: Action Sequence Pack3
YEP07: Victory Aftermath
YEP08: Skill Core
YEP10: Equip Core
YEP11: Item Core
YEP13: Passive States
YEP14: Main Menu Manager
YEP15: Base Troop Events
YEP16: Battle AI Core
YEP17: Region Events
YEP18: Region Restrictions
YEP19: Save Event Locations
YEP20: Event Chase Player
YEP21: External Links
YEP35: Stop Map Movement
YEP36: Map Gold Window
YEP37: Status Menu Core
YEP39: Battle Statistics
YEP40: Event Mini Label
YEP41: Actor Variables
YEP42: Battle Status Window
YEP44: Animated Sideview Enemies
YEP45: Swap Enemies
YEP46: Gab Window
YEP47: Extra Enemy Drops
YEP48: Profile Status Page
YEP49: Credits Page
YEP50: Buff & States Core
YEP52: Region Battlebacks
YEP53: Shop Menu Core
YEP59: Aftermatch Level Up
YEP61: Buttom Common Events
YEP62: Slippery Tiles
YEP63: Weapon Animations
YEP65: Extended Message Pack1
YEP68: Smart Jump
YEP73: Message Macros
YEP71: Life Steal
YEP76: Tick-Based Regen
YEP77: Dash Toggle
YEP80: Keyboard Config
YEP81: FPS Synch
YEP83: Change Battle Equip
YEP02: Message Core
YEP03: Battle Engine Core
YEP04: Action Sequence Pack1
YEP05: Action Sequence Pack2
YEP06: Action Sequence Pack3
YEP07: Victory Aftermath
YEP08: Skill Core
YEP10: Equip Core
YEP11: Item Core
YEP13: Passive States
YEP14: Main Menu Manager
YEP15: Base Troop Events
YEP16: Battle AI Core
YEP17: Region Events
YEP18: Region Restrictions
YEP19: Save Event Locations
YEP20: Event Chase Player
YEP21: External Links
YEP35: Stop Map Movement
YEP36: Map Gold Window
YEP37: Status Menu Core
YEP39: Battle Statistics
YEP40: Event Mini Label
YEP41: Actor Variables
YEP42: Battle Status Window
YEP44: Animated Sideview Enemies
YEP45: Swap Enemies
YEP46: Gab Window
YEP47: Extra Enemy Drops
YEP48: Profile Status Page
YEP49: Credits Page
YEP50: Buff & States Core
YEP52: Region Battlebacks
YEP53: Shop Menu Core
YEP59: Aftermatch Level Up
YEP61: Buttom Common Events
YEP62: Slippery Tiles
YEP63: Weapon Animations
YEP65: Extended Message Pack1
YEP68: Smart Jump
YEP73: Message Macros
YEP71: Life Steal
YEP76: Tick-Based Regen
YEP77: Dash Toggle
YEP80: Keyboard Config
YEP81: FPS Synch
YEP83: Change Battle Equip
Crunch: Finally, the plugins that modify the game itself!
YEP09: Skill Cooldowns: Use with YEP22 for “Move” and “Minor” Actions that don't spend the actor's turn.
YEP12: Item Upgrade Slots: Magic Weapon Creation, anyone?
YEP22: Instant Cast: See YEP 09.
YEP23: Taunt: Not the best way to keep enemies at bay, but it can emulate the narrow corridors quite well.
YEP26: Critical Control: x2 damage for swords, x3 for axes!
YEP27: Job Points: Use with YEP 28 for things like Feats (3e, 4e, 5e).
YEP28: Skill Learn: See YEP 27.
YEP29: Party System: You must gather your party before venturing forth.
YEP32: Class Change Core: Dual Classes (AD&D) can be done this way, but it really shines when used with YEP 34.
YEP34: Subclass: Allows for Race + Class combo (AD&D), Prestige Classes (3.x), Paragon Paths (4e) or Archetypes (5e).
YEP38: Charge Turn Battle: Battler acting on their own turn order, without waiting for all the player characters to choose their actions. I still need to tweak it to best represent a Round and each battler's Turn.
YEP43: Skill Cost Items: Are you a true hardcore gamer so your Wizard need to bring bat guano? This also allows for improved versions of item usage for a certain class.
YEP51: Weapon Unleash: Allow you to change the basic attack of the weapon. Nice way to make a reach or ranged weapon if you work with YEP 54.
YEP54: Row Formation: The close we have until now to a tactical approach of the battle system.
YEP56: Limited Skill Uses: The Vancian magic (since the 1e) can be easily made with this (as the Barbarian's Rage) as well as Encounter and Daily Powers (4e) and Short and Long Rest (5e).
YEP60: More Currencies: Gold, silver, copper. Electrum, Astral Diamonds...
YEP70: Absorption Barrier: The very first thing I remembered when seeing this was temporary HP, but it can also work for Stoneskin, I think.
YEP72: Item Durability: Swords don't tend to break nor shields to shatter in D&D (even when the option is presented, the best course of action is still to attack the owner of the item), but you can make a quiver spends arrows or magic wands spend charges.
YEP74: Target Core: Now you can cleave the nearest row! Or even better: burning hands on it.
YEP75: Equip Requirements: Why, if you already limit the items by class? Well, you could limit them by race, or even alignment or ethos.
YEP79: Event Chase Stealth: Sneaky thief! Do you think you can move silently or hide around here?
YEP82: Counter Control: Someone said counterspell? Riposte?
YEP84: AoE: Delicious Fireball.
YEP12: Item Upgrade Slots: Magic Weapon Creation, anyone?
YEP22: Instant Cast: See YEP 09.
YEP23: Taunt: Not the best way to keep enemies at bay, but it can emulate the narrow corridors quite well.
YEP26: Critical Control: x2 damage for swords, x3 for axes!
YEP27: Job Points: Use with YEP 28 for things like Feats (3e, 4e, 5e).
YEP28: Skill Learn: See YEP 27.
YEP29: Party System: You must gather your party before venturing forth.
YEP32: Class Change Core: Dual Classes (AD&D) can be done this way, but it really shines when used with YEP 34.
YEP34: Subclass: Allows for Race + Class combo (AD&D), Prestige Classes (3.x), Paragon Paths (4e) or Archetypes (5e).
YEP38: Charge Turn Battle: Battler acting on their own turn order, without waiting for all the player characters to choose their actions. I still need to tweak it to best represent a Round and each battler's Turn.
YEP43: Skill Cost Items: Are you a true hardcore gamer so your Wizard need to bring bat guano? This also allows for improved versions of item usage for a certain class.
YEP51: Weapon Unleash: Allow you to change the basic attack of the weapon. Nice way to make a reach or ranged weapon if you work with YEP 54.
YEP54: Row Formation: The close we have until now to a tactical approach of the battle system.
YEP56: Limited Skill Uses: The Vancian magic (since the 1e) can be easily made with this (as the Barbarian's Rage) as well as Encounter and Daily Powers (4e) and Short and Long Rest (5e).
YEP60: More Currencies: Gold, silver, copper. Electrum, Astral Diamonds...
YEP70: Absorption Barrier: The very first thing I remembered when seeing this was temporary HP, but it can also work for Stoneskin, I think.
YEP72: Item Durability: Swords don't tend to break nor shields to shatter in D&D (even when the option is presented, the best course of action is still to attack the owner of the item), but you can make a quiver spends arrows or magic wands spend charges.
YEP74: Target Core: Now you can cleave the nearest row! Or even better: burning hands on it.
YEP75: Equip Requirements: Why, if you already limit the items by class? Well, you could limit them by race, or even alignment or ethos.
YEP79: Event Chase Stealth: Sneaky thief! Do you think you can move silently or hide around here?
YEP82: Counter Control: Someone said counterspell? Riposte?
YEP84: AoE: Delicious Fireball.
Requires more Research: I haven't found a nice way to use these to help further the making of a D&D game. Any help is appreciated.
YEP24: ATB
YEP30: HP Gauge
YEP31: ATB Gauge
YEP33: Armor Scaling
YEP55: Enhanced TP
YEP57: More TP Modes
YEP58: Item Synthesis
YEP64: Enemy Levels
YEP66: Steal & Snatch
YEP67: Party Limit Gauge
YEP69: Extra Parameter
YEP78: Special Parameter
YEP85: Hit Accuracy
YEP30: HP Gauge
YEP31: ATB Gauge
YEP33: Armor Scaling
YEP55: Enhanced TP
YEP57: More TP Modes
YEP58: Item Synthesis
YEP64: Enemy Levels
YEP66: Steal & Snatch
YEP67: Party Limit Gauge
YEP69: Extra Parameter
YEP78: Special Parameter
YEP85: Hit Accuracy
HONORABLE MENTIONS
(Last Update 21-Mar-2016)
Won't list every plugin from them, only the ones more focused on D&D. But they're worth following and may aspire great deeds.
BOBSTAH
Bobstah have quite several plugins already.
Custom Stats 1.3.2 is the one I want mostly for an update, since he promised a rewrite and it was the easier plugin to make custom stats (Str/Con/Dex/Int/Wis/Cha).
MOOGLE_X
Moogle_X is quite an inspiring programmer, with already wonderful plugins.
Equip Skill: Extremely easy to set up either a Vancian spellcasting magic slot (AD&D, 3.x, 5e) or powers by at-will, encounter, daily (4e)
Passive Skill
Trait Extension Bundle
Do you have any other plugin not listed here? Or an idea on how to work within the RPG Maker MV system to emulate a D&D mechanic? Share below and I'll try to keep this up-to-date. Any comments, suggestions or tips? Remember: This thread is not project-specific, so anything regarding D&D (any edition of it) is welcome.
Last edited by a moderator:


