Duplicating a God Arc in RMVX Ace

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Hello!

I'm fairly new to the forums and a complete garbage in scripting so I seek help. ( T u T ) I'm making a God Eater fangame for me and my friends and I wish to duplicate the mechanics of a God Arc. A God Arc is a weapon that has a blade, a gun, and a shield component, and players could freely switch between blade and gun forms during battle.
LUXURIA_Sforzando.png LUXURIA_Fieramente.png
I tried adding a 'Switch' skill that calls a common event, which replaces a battler's weapon from blade to gun and vice versa, and changes their skillset. The problem is that the inactive component stays in the Inventory, which I don't want it to do. (Since this means I'd have to keep 13-14 inactive components in the Inventory and duplicate the Switch Common Event per character.)
upload_2018-5-25_11-34-10.png
I also tried "Dual Wielding" but using this keeps both weapon types' skillsets active at the same time, and the base Attack skill uses both blade and gun animations. Is there a way (script or anything) to use Dual Wielding but keep Weapon 2 inactive until the Switch Skill is used?

(Ahhh do I make sense ; - ; )

Thank you!
 

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Harosata

Dramatic Lightning's BFF
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You may be on the right track with the first method. Though to take it a step further, instead of having the inactive weapon, you may want to add and remove weapons, so instead of

>Change Equipment - Gun

You may want to have

>Change Item - Add - Gun
>Change Equipment - Gun
>Change Item - Remove - Blade

---

Speaking of scripts, another way to solve the first issue is to find a script that hides certain items, so that even if you have the item, the player cannot select it from the menu.
 
Joined
May 25, 2018
Messages
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First Language
Filipino
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RMVXA
You may be on the right track with the first method. Though to take it a step further, instead of having the inactive weapon, you may want to add and remove weapons, so instead of

>Change Equipment - Gun

You may want to have

>Change Item - Add - Gun
>Change Equipment - Gun
>Change Item - Remove - Blade

---

Speaking of scripts, another way to solve the first issue is to find a script that hides certain items, so that even if you have the item, the player cannot select it from the menu.
OH. I can't believe I never thought of the Change Item Command. .___.

Thank you!
 

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