Oh. My goodness. How did I never find these before?
I'm working on a commercial project, which is still in planning and I-have-code-nightmares stage... but I will gleefully give you a copy of the game if I can include a freaking CANDY DUNGEON in my random dungeon runner.
Awww thank you, welcome to my small corner!
And ahh that stage of a game, yeah coding is rough, they keep breaking when one wants them to work @u@
Good luck on your game, if you ever decide to use my candy tiles, I'm delighted to receive a copy. ^o^
Thank you~ 8)
And for a sewers tileset, will just have to see XDD
There seems to be plenty of tiles to replicate a modern sewer in the base MV pack already.
Been remaking the default MV icon sheet with a more vibrant set, 1/3 of it is done for now but if anyone wants to use them feel free to.
I'll eventually finish it soon and upload a boxless version too when it's complete.
Did the hair for walk and battle for this as a request already, might as well finish the entire set with all the generator parts!
Hairbun tied with a ribbon for that maid/librarian look.
Made an entry for the Halloween event, and since I had decided to make a new part might as well make it a full generator part.
Here is Frankenstein Monster's Bride iconic hairstyle.
I personally think the original black is the best but you can switch it to which ever color you want easily.
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
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