Dying World [A post apocalyptic Action-Rpg] NEW INFO. AVAILABLE!

Discussion in 'Games In Development' started by leenat40, Nov 21, 2016.

  1. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A

    THE GAME IS IN COMPLETED PROJECTS CATEGORY!!!


     



     


    "He made my life hell, and I will make his grave"



     


    World Building


     


    1968


     


    The war never ended. A secret organisation called "Treyflow" starts researching "Genetic Modifiers" that alter human DNA to make him immune to fear. 


     


    1969


     


    The secret project continues and enters the test phase.


     


    1972


     


    Test phase is coming to an end. 98% of the test was successful. The modifier will soon be available in the US.


     


    1973


     


    New Orleans get's completely wiped out by the failed injection. The organisation is forced to shut down and stop the production and the modifier.


     


    1975


     


    The war is coming to a close...


     


    1977


     


    Somehow the remains of the modifier pollute the drink and food in nearly all of the US.


     


    1979


     


    Most of the pollution produced side effects, altering human DNA even more than usual.


     


    1980


     


    The highest ranking of the officials manage to escape the states. 


     


    1981


     


    No one can leave the states anymore, it has become a quarantine zone.


     


    1984


     


    Most of the world agrees to what must be done.


     


    1985 July 21


     


    A small nuke is launched...





    Story


     


    A man with a tragic past named Harold joins a group of people called "Rangers", their job is to keep the peace and well being of the people. 


    Harold and his two trusted co-workers get sent on a simple mission to trade in supplies at the local outpost. When they get there, they realize that the whole outpost has been slaughtered by local bandits... 


     


    The Bandits attack, shooting Harold in the head and leaving him for dead...


     


     


    He survives...



     


    Features


     


    A Real Time Combat System


    A dynamic Story-Line


    Day/Night Cycle


    Interesting, lore expanding side quests


    Collectibles


    A Strong, Dark Narrative


    A Tower Defense-esque mini-game


    Custom Hud


    A Film Grain Effect





     Screenshots 


     






    Demo


     


    NA because of technical reasons. A new demo will be up as soon as possible. Sorry for your inconvenience! :)   







    Jonas Berzinskas 2016 
     
    Last edited by a moderator: Jan 4, 2017
    #1
  2. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A
    Very Sorry, but I forgot to mention that the Story take's place in a post apocalyptic USA.


    Again, Sorry.
     
    #2
  3. Abdulla Al-Farsi

    Abdulla Al-Farsi Gamer Veteran

    Messages:
    246
    Likes Received:
    88
    Location:
    U.A.E., Dubai
    First Language:
    Arabic
    Hmm...


    I think you need to learn how to build attractive maps first to force the people to play the game. I believe ur story is good, but the graphic is not attracting me.


    You can find RPG Maker maps in Google Picture and try to make similar maps to improve your mapping skills (That's what I'm doing now).


    Good luck.
     
    #3
    leenat40 likes this.
  4. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A
    Abdulla Al-Farsi


    I understand they are far from good, but the main thing for me is the story. So did u play the demo? 


    Or just looked at the pictures? :)
     
    #4
  5. Abdulla Al-Farsi

    Abdulla Al-Farsi Gamer Veteran

    Messages:
    246
    Likes Received:
    88
    Location:
    U.A.E., Dubai
    First Language:
    Arabic


    Just looked at the pictures... XD 
     
    #5
  6. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A
    I see, if you could try it. I want to know if I should even bother making it.
     
    #6
  7. Abdulla Al-Farsi

    Abdulla Al-Farsi Gamer Veteran

    Messages:
    246
    Likes Received:
    88
    Location:
    U.A.E., Dubai
    First Language:
    Arabic



    @leenat40 How can I get into the third house?? I mean the down one.


     
     
    Last edited by a moderator: Nov 22, 2016
    #7
  8. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A
    #8
  9. Abdulla Al-Farsi

    Abdulla Al-Farsi Gamer Veteran

    Messages:
    246
    Likes Received:
    88
    Location:
    U.A.E., Dubai
    First Language:
    Arabic
    Ok...


    I played the game and the story looks interesting. I love to play more. :)


    Keep it up please... 
     
    #9
    leenat40 likes this.
  10. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A
    Thank you.


    I will. :)
     
    #10
  11. SleetyHalfling

    SleetyHalfling Villager Member

    Messages:
    24
    Likes Received:
    4
    Location:
    Liverpool
    First Language:
    English
    Hi there,


    I had a go on the demo. Comments in the spoiler:

    I thought your timing with telling the initial parts of the story was just right. The set-up was interesting and inspired. There is not yet any real gameplay so I can't say much, but I have a few suggestions for improvement in the mean time:


    - The colour of the screen in the houses was sometimes so dark as to be frustrating.


    - Spelling errors here and there, which for me is an issue (although this is also my fault for being picky).


    - The doors open up onto wooden walls - why not use the doors that open to a black doorway?


    - The man in the 3rd room disappeared when I pressed the action button on him from the right side.


    Well done on your hard work and good luck with future projects!


    Jamie
     
    Last edited by a moderator: Nov 23, 2016
    #11
    leenat40 likes this.
  12. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A
    Thank you for the suggedtions. I'll try to the my best for the future.
     
    #12
  13. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A
    @Abdulla Al-Farsi @SleetyHalfling


    So, I updated the demo, added more content and first look at the combat, if you haven't already tried it, do so. I am awaiting any kind of feedback. :)
     
    #13
  14. SleetyHalfling

    SleetyHalfling Villager Member

    Messages:
    24
    Likes Received:
    4
    Location:
    Liverpool
    First Language:
    English
    Hi there,


    I had another go, but I think this one might be my last - I appreciate your efforts with the story but I'm struggling because of the generally untested feel to the game. More attention to detail would encourage people to play your game.


    Points in the spoiler.

    - I don't like the new font, and it wasn't even consistently the same font which was strange.


    - I didn't seem to emerge from the right place when leaving a house.


    - There were some points where I could see characters flashing into different positions for a cut-scene. Use tint screen or fade-out to deal with this.


    -There were many points of the map that I could walk on when I shouldn't be able to.


    - Combat was crude and didn't seem to require skill. I was struggling to avoid getting hit and had to give up after the first fight.


    Good luck in future projects! Remember you should really have tested your game a hundred times before you offer it to the community to play.


    Jamie
     
    #14
    leenat40 likes this.
  15. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A
    Hey, I really appreciate the feedback. And I will try to fix these problems. I know that the combat is very "boring", but I disn't want to use the default because I think that it takes out of the experience. I will try to polish it. The font Apart is strange tho. Could you please specify where exactly the font changes? :)


    Yeah, I found out about the walkable tiles yesterday. I tested the game a few times, but I never went deeper to find those errors (I will now, of course), because I just wanted to see if the Main Storyline was functioning. 


    Thanks for the detailed feedback


    Jonas
     
    #15
  16. SleetyHalfling

    SleetyHalfling Villager Member

    Messages:
    24
    Likes Received:
    4
    Location:
    Liverpool
    First Language:
    English
    Yeah it is great that you're deviating from the standard combat! Just needs more work. The text seemed to changed for the cut-scene in the village.


    advice for play testing is just to pretend you're a small child playing the game and try all the stupidest things you can think of to find the faults.


    Good luck!
     
    #16
    leenat40 likes this.
  17. leenat40

    leenat40 Veteran Veteran

    Messages:
    243
    Likes Received:
    869
    First Language:
    Lithuanian
    Primarily Uses:
    N/A
    @SleetyHalfling @Abdulla Al-Farsi


    Happy New Year!


    It seems I forgot to update the post, because Episode 1 is already released in "Completed Games" section. (Yes, I made the decision to make it an Episodic series.)


    So if you still want to play more, here is the link to the post: 


     





    And that's not all. On January 5th Episode 2 titled "Shadows Part 1" will be released. So keep an eye out.



    Feedback is always welcome.
     
    #17

Share This Page