- Joined
- Mar 12, 2015
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Been messing around with RPG Maker VX Ace and came up with a way to have custom dialogue come up when an enemy hits the char.
Here are screenshots of how I have my troops, common events, skills, and states set up in databases.

Made a state that doesn't effect battle directly and lasts 1 turn at most.

Attack applies invisible state and calls common event.

Common event sets variable for troop event page.

Troop event page has dialogue stored in conditional branches and disables variable and state after running. Set to Span: Moment so the dialogue shows up immediately after effect is applied.
Here's the specific things in event page.
Using this method, can have custom actor reactions to being struck by each type of enemy. Different dialogue boxes for different enemies.
Can also control probability of dialogue popup from state window and the event page.
I probably didn't do this as efficiently as it could have been done. Will keep messing with it.
Here are screenshots of how I have my troops, common events, skills, and states set up in databases.

Made a state that doesn't effect battle directly and lasts 1 turn at most.

Attack applies invisible state and calls common event.

Common event sets variable for troop event page.

Troop event page has dialogue stored in conditional branches and disables variable and state after running. Set to Span: Moment so the dialogue shows up immediately after effect is applied.
Using this method, can have custom actor reactions to being struck by each type of enemy. Different dialogue boxes for different enemies.
Can also control probability of dialogue popup from state window and the event page.
I probably didn't do this as efficiently as it could have been done. Will keep messing with it.








