- Joined
- Apr 12, 2020
- Messages
- 331
- Reaction score
- 486
- First Language
- German
- Primarily Uses
- RMMV
Ayy, it's me again, woohoo.
So anyways, I have been playing around with some passive skills recently.
Basically, you learn passive skills that apply passive states on the actors (via. MrTs_PassiveSkills)
Possibly affiliated plugins:
YEP_BuffsStatesCore
YEP_BaseParamControl
MrTs_PassiveSkills
So anyways, I want to make a state that increases the affected actors ATK by 20% of their MAT.
e.g. : a.atk += a.mat * 0.2
I haven't found any way to do it with any plugin mentioned.
YEP_BaseParamControl let's you add modificators, but these are static values by nature and YEP_BuffsStatesCore only let's you execute effects at certain points during actions in battle.
Is it somehow possible to achieve or are there any alternatives?
So anyways, I have been playing around with some passive skills recently.
Basically, you learn passive skills that apply passive states on the actors (via. MrTs_PassiveSkills)
Possibly affiliated plugins:
YEP_BuffsStatesCore
YEP_BaseParamControl
MrTs_PassiveSkills
So anyways, I want to make a state that increases the affected actors ATK by 20% of their MAT.
e.g. : a.atk += a.mat * 0.2
I haven't found any way to do it with any plugin mentioned.
YEP_BaseParamControl let's you add modificators, but these are static values by nature and YEP_BuffsStatesCore only let's you execute effects at certain points during actions in battle.
Is it somehow possible to achieve or are there any alternatives?
