Panda_Artist

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I was wondering how difficult it would be to code a script that would let me manipulate what damage sound would trigger depending on what skill would be used instead of the traditional method of choosing a damage sound for actors or enemies...!

for example, notetagging a skill with a certain damage SE.

Any help is appreciated!
 

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Tried something. Little sneak peak of Unity AD.
M42S7Us.gif

It's the little things. Lengthened the time the bar fades in and out to be a bit more comfortable.
3 days until release!

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