- Joined
- Jul 27, 2014
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Essentially, I was thinking about implementing a trading system into my game. Basically, you can load up purchased ships with varying kinds of cargo, and then transport it across oceans and lakes to different parts of the world to sell for profit. The game will have it's own naval combat system. It's going to be action-based, in contrast to the game's turn-based nature. One button will be binded to your left cannons, one to your right, You can ram, outmaneuver, shoot, board, and sink opposing ships, very similar to the Pirates of the Carrabean gba game, if you've played that. You can also raid enemy ships, and take them as your own. However, aside from random pirate attacks & enemy attacks, what other things could I do to make this trade system more entertaining?
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