tale

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MPP_EncounterEffect - 2020/12/11 (ver. 3.2)

Creator name: Mokusei Penguin

Overview
Change the effect at the time of encounter to a special effect.

Note: This plugin is for RPG Maker MV and MZ.

Features
- 3 Encounter effects
- Set where the effect take place on specific character
- Change effect color with rgb color code

▼ Plugin command (MV)
In the item to enter a numerical value, the variable N is referred to by writing v [N].

Code:
EncEffType type
type : Effect type
- The effect type will be changed to the specified number only once next.

Note: replace "type" with an effect type "#" 0 1 2 3

Code:
EncEffChar evId
evId : ID of the event that is the core of the effect
- The effect will be executed around the specified character only once next.
(-1: player, 0: This Event, 1-: Event with specified ID)
- This setting is valid only for effect type 1.

Code:
EncEffColor r g b
r g b : Effect color ( RGB )
- The effect will change to the specified color only once next.

Plugin command supplement (MZ)
In the item to enter a numerical value, select the Text and write v[N] to refer to the variable N.

▼ Effect type
0 : Default
1 : Breaks around the character
2 : Break from the left side of the screen
3 : The entire screen scatters to the front

▼ Other
- In effect type 1, if the main character is not specified,
[Player] will be the center for random encounters,
and [This Event] will be the center for the event command [Battle Processing].
- When executed on a mobile device, some effects will be omitted due to weight reduction.

__________________________________________________

Also, to change sound effect as the screen breaks-
Go to Database = F9, Then "System" > find Sounds it should be under "Battle Start" which is below "Load" and select an Audio file.

Type 1
8fmVVb0.gif


Type 2
D70uCLW.gif


Type 3
uA0L0Ug.gif


* These screenshots are from RPG Maker MV but should work on MZ as well

Credit and Thanks: Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/rxd0qnfe02m6u6j/MPP_EncounterEffect.js?dl=1

Source
http://woodpenguin.web.fc2.com/MV_Plugin/EncounterEffect.html

Add-ons (optional)

Advance settings for performance - https://www.dropbox.com/s/kzm2u9lotb08iv5/MPP_EncounterEffect_Op1.js?dl=1

Randomized pattern - https://www.dropbox.com/s/3zbwwzasxm8bj2p/MPP_EncounterEffect_Op2.js?dl=1

Changelog

ver. 3.2 - MPP_EncounterEffect - 2020/12/11
Mokusei Penguin integrated support for MZ, separated plugins,
and added an option to randomize the direction effects

ver. 2.0 - 2019/06/24
Mokusei Penguin optimized script for v.1.6.2 and added some effects.

ver. 1.2 - 2018/05/07
Mokusei Penguin fixed a bug where Battle Test isn't working correctly.

__________________________________________________

RMMV Issues

1.
Only this plugin parameter in Irina_PerformanceUpgrade ( Performance Upgrade plugin for RPG Maker MV by Irina (itch.io) ) will cause the crash if this was set to true. [screen]

2.
When you enter battle by default and have message dialogue (or something else set) at Turn 0, that waits until all actors move to their starting position in battle before playing.

With this plugin enabled, it doesn't wait. Anything that is set at Turn 0 plays as soon as the dynamic encounter transition happens, instead of waiting for all actors to get to their position at the start of battle.
 

Attachments

  • MPP_EncounterEffect.js
    57.1 KB · Views: 57
Last edited:

JamesRyan

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Oh! That looks fascinating! I'm tired of the default encounter effect already. Thank you, @tale!
However, is it possible to play an SE when the screen breaks? I personally think it would be better.
 

tale

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@JamesRyan You're welcome, it's possible to play a sound effect by changing "Battle Start" from System > Sounds on Database. I added an extra note on the thread after notes.
 

tale

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Update: ver. 1.2 - 2018/05/07
Mokusei Penguin fixed a bug where Battle Test isn't working correctly.
 
Last edited:

tale

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Update: ver. 2.0 - 2019/06/24
Mokusei Penguin optimized script for MV v.1.6.2 and added some effects.
 

JamesRyan

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It's been quite a while, and I have still been using your plugin. Really waited for the sound effects.
 

tale

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@JamesRyan I tried to contact Mokusei Penguin for a fix (plugin compatibility) or feature request from way back and no reply.
I'm sorry for the inconvenience.

In case someone asks how-to, changing sound effects is done manually:
Go to Database = F9, Then "System" > find Sounds, it should be under "Battle Start" and select an Audio file.
 
Last edited:

JamesRyan

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@JamesRyan I tried to contact Mokusei Penguin for a fix (plugin compatibility) or feature request from way back and no reply.
I'm sorry for the inconvenience.

In case someone asks how-to, changing sound effects is done manually:
Go to Database = F9, Then "System" > find Sounds, it should be under "Battle Start" and select an Audio file.

Yeah. that's what I'm temporarily doing :D It is not kinda good but still acceptable.
 

Starzgaming

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Nice plugin! Im having problems with it because it's not working with another plugin, is there a command to turn your plugin off mid-game?
 

cokes1999

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Does this only work when transitioning to battle processing?

I can't seem to get this plugin to work. I'm definitely doing something wrong.

 

seaotter

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How about this great plugin have MZ version ?
Where can download MZ version ?
 

tale

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@cokes1999 Sorry for the late reply

Plugin command to pick effect type before battle processing. Should be-
Code:
EncEffType 0

Code:
EncEffType 1

Code:
EncEffType 2

Or
Code:
EncEffType 3

replace "type" with an effect type "#" 0 1 2 3

__________________________________________________

Anyways, Mokusei Penguin has integrated this for support on RPG Maker MZ.
 

seaotter

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perfect!
@cokes1999 Sorry for the late reply

Plugin command to pick effect type before battle processing. Should be-
Code:
EncEffType 0

Code:
EncEffType 1

Code:
EncEffType 2

Or
Code:
EncEffType 3

replace "type" with an effect type "#" 0 1 2 3

__________________________________________________

Anyways, Mokusei Penguin has integrated this for support on RPG Maker MZ.
perfect!
 

Wavelength

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Moved from MV Plugin Releases to MZ Plugin Releases at @tale's request, since this plugin has apparently been made compatible with MZ.
 

Xelion

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Moved from MV Plugin Releases to MZ Plugin Releases at @tale's request, since this plugin has apparently been made compatible with MZ.
Confirming it works perfectly on MZ. And the great thing is it doesn't make map sprites disappear like MZ's default effect does.
 

TrentL111

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Works like a charm! Thanks so much!!
 

Heartless_Angel

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I´ve been using this for MV, glad it made a comeback for MZ ^-^
 

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