- Dec 21, 2016
- Reaction score
- First Language
- Primarily Uses
Yep, that did it! Haha, I figured it'd be something simple in the end... Thanks for the help.
Object id and values can be formulae as long as they have no spaces
If you look in your database, you will see that any actor, class, weapon, armor, enemy or state can have a list of traits. And skills and items can have a list of effects.
This is simply a way to change that list in-game.
Well, I don't know what to search at all, I read through Google Translate, and I don't understand JS.You would need to get the actor id that the item was used on, then the class id.
I can't think of how to do that off the top of my head, but I know it's been asked before, so you might be able to find it by searching.
Basically once you know the actor id, you'd put something like the following into the plugin command where the class id is meant to go:
I did not find any useful information. I wonder if this is the correct and complete code format?$gameParty.targetActor()._classId
Assuming you use the item from the menu and not in battle (maybe it also works in battle - I was searching for a 'from menu' option).