- Joined
- Dec 22, 2013
- Messages
- 143
- Reaction score
- 20
- Primarily Uses
Evernight, a shard of Dynasthir quite unlike any other. Dynasthir as a world is like
a patchwork. Most of the shards are connected by physical threads. From place to place. Evernight is different.
Evernight is bound to the concept of "forest". While traversing any forest in Dynasthir, you might suddenly find yourself in Evernight.
Many a traveler has come before you. But they were all consumed.
Foreword
Evernight aims to be a difficult but fair game, full of exploration and intense and interesting combat encounters. It's a dark and twisted fantasy world that attempts to impose an atmosphere of extreme struggle and dispair while giving players that lush sense of archivement of overcoming and figuring things out on their own.
NEW Download V0.6 here:
https://drive.google.com/file/d/0BxxcWwkV7p-8SmRTR2kxS25qNzg/view?usp=sharing
OLD Download V0.59 from here:
https://drive.google.com/file/d/0BxxcWwkV7p-8OElTWHU2bElhQmc/view?usp=sharing - Game + hotfix for controllers and a small NG+ fix
Screenshots
Spoiler
Features
Spoiler
*Obscure world - Through actions and their order, rather than from complex dialog
*Explore and interpret - Piecing together the lore from bits and pieces around the world
*Unlockable skins - Playable skins you can find through exploration
*Action Battle System - Borrowing the power of XAS
*EnemyAI - Enemy AI knows when you heal, hit or is low on stamina(amongst other things) be careful!
*Interesting and challenging bosses - Patterns and functions that while punishing are mostly fair. Be ready for sacrifices!
*Unique Healing system - Will you gather the one time use heals? Or dare you venture into the dangerous world to to find them, and then returnst to the start to combine them into refillable healing item?. The choice is yours
*Unlimited Ng+ - If you can't get enough. Heavily tied to the story and lore
*Smithing - Simple yet effective
*Monster capture - Some monsters can only be captured, not killed. Enjoy!
*Parralax mapping
*Diagonal movement
*Obscure world - Through actions and their order, rather than from complex dialog
*Explore and interpret - Piecing together the lore from bits and pieces around the world
*Unlockable skins - Playable skins you can find through exploration
*Action Battle System - Borrowing the power of XAS
*EnemyAI - Enemy AI knows when you heal, hit or is low on stamina(amongst other things) be careful!
*Interesting and challenging bosses - Patterns and functions that while punishing are mostly fair. Be ready for sacrifices!
*Unique Healing system - Will you gather the one time use heals? Or dare you venture into the dangerous world to to find them, and then returnst to the start to combine them into refillable healing item?. The choice is yours
*Unlimited Ng+ - If you can't get enough. Heavily tied to the story and lore
*Smithing - Simple yet effective
*Monster capture - Some monsters can only be captured, not killed. Enjoy!
*Parralax mapping
*Diagonal movement
Time & the game
Spoiler
The game's first Ng+ could take anywhere between 25 minutes to five hours. I would expect the latter, however it is a very speedrunner friendly game IF you know your way around it. Should you like it, subsequent Ng+es up to three has some significant surprises and lore points. The nature of the forest is tied to the Ng+ function.
The game's first Ng+ could take anywhere between 25 minutes to five hours. I would expect the latter, however it is a very speedrunner friendly game IF you know your way around it. Should you like it, subsequent Ng+es up to three has some significant surprises and lore points. The nature of the forest is tied to the Ng+ function.
Technical
Spoiler
Reccomended you play with an Xinput controller. Just feels best. Default controls are a bit odd at first but feels good when you get used to them.
Reccomended you play with an Xinput controller. Just feels best. Default controls are a bit odd at first but feels good when you get used to them.
End word
Spoiler
I hope you will enjoy Evernight as much as I enjoy making it. It's been one helluva ride & I spend many long days and nights with it. Evernight is loosely based upon my Pen & Paper roleplaying setting Dynasthir. I've taken inspiration from games such as Demon's Souls, Dark Souls, The Ys Games, The Legend of Zelda to some extent with my own wicked ideas thrown into the mix.
Disclaimer - Do not name your character "Calamity" lest you want an incredibly difficult start.
I hope you will enjoy Evernight as much as I enjoy making it. It's been one helluva ride & I spend many long days and nights with it. Evernight is loosely based upon my Pen & Paper roleplaying setting Dynasthir. I've taken inspiration from games such as Demon's Souls, Dark Souls, The Ys Games, The Legend of Zelda to some extent with my own wicked ideas thrown into the mix.
Disclaimer - Do not name your character "Calamity" lest you want an incredibly difficult start.
Credits
Spoiler
Engine
Enterbrain RPGMVXA
Free resources, scripts
Kread-EX - Tile Swap, SSR
Zerbu - Title screen window options
V.M of D.T - Basic Window Resizer v1.1, Event Fine Tuning
Xiderowng http://xrxs.at-ninja.jp/ - XAS
Galv - Move route extras, Jump Ability, Cam , MSG BG
Yami - YamiEngine, Overlay Mapping
Yanfly - Parralax Lock, Move Region Restrict
Cidomar - Perfect Pixel Collion System
V - V's Level up Stats
TheoAllen - Stored Variables
Fomar0153 - CustomSlots & Additional Equipment Slots
efeberk - Detector (Free)
game_guy - More Self-Switches
richter_h & TheoAllen - Smithing
various - hd dll fixes
DrDhoom - complementary addon for TheoAllen's variables
Raizen - Lune Smooth Camera Sliding
Modern Algebra - Animated Parallax
Free resources, art
Apprentice Geisha's (http://bugiwa.web.fc2.com/tip004.html) - Squirrel
Rainbow Jello & Recife - Quality Blood Tile Resource
Kalez, GrandmaDeb - Underwater chests
Enterbrain - Software and base RTP resources
http://opengameart.org/ - Various free resources
Music
The Machine Spirits
HellkiteDrake Remixes
Licenses & permissions
Khas (nilokruch@live.com) - Awesome light effects,(Creative commons license) ask for use in commercial.
Lone Wolf (& raulf17) - Gamepad Extender
Victor - Victor Engine, Victor Engine - Fog and Overlay, license granted! , - VE Basic module, - VE Fog & Overlay
Tsukihime - Gameover Events, Feature Manager, Feature Movement Speed, Custom Page conditions, Picture Wrapper, Large Choices
Extra shoutouts
Lonewolf, Tsukihime, GaryCXJk for being amazing forces in the community who have tried to answer and help out with mostly every question I've asked. THANK YOU!
Engine
Enterbrain RPGMVXA
Free resources, scripts
Kread-EX - Tile Swap, SSR
Zerbu - Title screen window options
V.M of D.T - Basic Window Resizer v1.1, Event Fine Tuning
Xiderowng http://xrxs.at-ninja.jp/ - XAS
Galv - Move route extras, Jump Ability, Cam , MSG BG
Yami - YamiEngine, Overlay Mapping
Yanfly - Parralax Lock, Move Region Restrict
Cidomar - Perfect Pixel Collion System
V - V's Level up Stats
TheoAllen - Stored Variables
Fomar0153 - CustomSlots & Additional Equipment Slots
efeberk - Detector (Free)
game_guy - More Self-Switches
richter_h & TheoAllen - Smithing
various - hd dll fixes
DrDhoom - complementary addon for TheoAllen's variables
Raizen - Lune Smooth Camera Sliding
Modern Algebra - Animated Parallax
Free resources, art
Apprentice Geisha's (http://bugiwa.web.fc2.com/tip004.html) - Squirrel
Rainbow Jello & Recife - Quality Blood Tile Resource
Kalez, GrandmaDeb - Underwater chests
Enterbrain - Software and base RTP resources
http://opengameart.org/ - Various free resources
Music
The Machine Spirits
HellkiteDrake Remixes
Licenses & permissions
Khas (nilokruch@live.com) - Awesome light effects,(Creative commons license) ask for use in commercial.
Lone Wolf (& raulf17) - Gamepad Extender
Victor - Victor Engine, Victor Engine - Fog and Overlay, license granted! , - VE Basic module, - VE Fog & Overlay
Tsukihime - Gameover Events, Feature Manager, Feature Movement Speed, Custom Page conditions, Picture Wrapper, Large Choices
Extra shoutouts
Lonewolf, Tsukihime, GaryCXJk for being amazing forces in the community who have tried to answer and help out with mostly every question I've asked. THANK YOU!
Last edited by a moderator:
