Earning Gold Variable

GutoCardoso

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Anyone know how can i put to win a varied amount of gold in a battle? like one time gives 5 golds other time gives 9 gold..
 

Andar

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only by replacing the regular gold amount in enemies with a different evented or scripted mechanic.

One option is to have all enemy gold set to zero and use a common event triggered after battle for a random amount
Or you could ask for a plugin that changes the gold amount based on a notetag

but it can't be done directly in default random battles.
 

GutoCardoso

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only by replacing the regular gold amount in enemies with a different evented or scripted mechanic.

One option is to have all enemy gold set to zero and use a common event triggered after battle for a random amount
Or you could ask for a plugin that changes the gold amount based on a notetag

but it can't be done directly in default random battles.
I thought on this, but I was searching for another way. Actually I will try by the common event
 

Kes

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"Game Mechanics Design" is for looking at aspects of game play at a more conceptual level. "How do I...?" (implementation) questions belong in the Support forum for the engine you are using.
[move]RPG Maker MV[/move]
 

mobiusclimber

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Another solution is to make an item, call it "gold bag" or something, and have it call a common event. In the common event, just have it give the player a random amount of gold. Then just have an enemy drop it. That would add an extra step, and create a bit of excess junk (until the player uses the item; you'd want to set it as one use).
 

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