Hey guys, I'm hoping for some input on a mechanic I'd like to introduce in my RMMV game. A lot of things in my game such as upgrading skills, buying crafting recipes, upgrading items or weapons etc, all require spending gold. And a lot of gold at that. However, I don't simply want to just increase the amount you earn from battles or anything. I want to encourage the player to try other ways of earning gold. Essentially, I'd like some ideas on how I could enable a player to earn money not just through quests but also through some sort of passive mechanic. For example, items that you have crafting go in sale in shops (behind the scenes) and you earn some money from that (similar to Star Ocean 3). What do you guys think of a mechanic like that? What could I do to implement this any better or is it not worth the trouble? Thanks!