- Joined
- Jan 18, 2014
- Messages
- 1,550
- Reaction score
- 211
- First Language
- English
- Primarily Uses
Lol very true, that will definitely teach the so called developer a lesson, and if RPG Maker didn't have such a bad rap due to people not giving a crap about the game making process,and thus just slapping things together, I would say let the OP crash/burn by doing such.Yes, and what better way to learn than to make a game, release it, and then get hit by feedback?
However RPG Maker has had a bad rap for so long(it was bad even before steam existed due to preconceptions by ignorant people, but steam has made the problem wide spread), so we really should be discouraging such a approach to learning the lesson, as it doesn't only hurt that game/games developed by that one person, but everyone who uses RPG Maker..
Hell even in like 95-97 people were hating on RPG Maker(oh you made it with RPG maker, how good could it possibly be lol remarks), and well naturally things have only got worse.
People don't seem to realize, very few systems are hardcoded, so It's not like you choose from a few options, and that's all you have. the event commands are just about every kind of system you can think of, broken down to individual actions(It's exactly how you would design a system in code, the utility is just translating each action into english for you, you still have to design such/figure how to put them together to create X system).
Don't get me wrong, there are some limits, but the limits are so minor in the grand scheme of things, It's not funny(and if you have Ace, there's virtually no limits to speak of, because even the flaws of the developers can be fixed/bypassed).
They don't seem to realize, that RPG Maker is just a development tool, how It's used is completely upto the person making the game.
The only thing that makes this development tool different from others, is that It's easy to learn/throw something together, arguably too easy, so It's abused by people who don't care/people who just want to claim they made a game(without the need to put any real effort into such).
PS. On a side note, it would be nice if there was no default battle system(the default battle system sucks anyway lol, omg is it slow), and we had a ton of commands that we would have to utilize to create the battle system. Not only would people beable to change/make their own battle system without being a scripting god, but it would prevent people from buying RPG Maker, and just spamming the ok key, then calling it a game.
I know that's asking too much, it would be a nightmare to add such a feature(especially one that's diverse), and It's very understandable as to why that hasn't been done yet, I'm just pointing out that, that would no doubt fix alot of the PR problems in the long run(as people would actually have to work on learning how to use RM, before they can put anything together that even remotely resembles a game).
