EARNING resources idea.

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Developous

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Not everyone can afford to pay for those resource sets, so, I am proposing a simple system.

Five ratings. You must get at least 40 points on your rpg, which would award you with ONE of the paid resources. You pick wish.

The ratings would be Originality, Graphics, Inginuity, Complexity, and Length.

It would either take favorable ratings from a lone mod/admin or FIVE members to achieve such. Further, mods must be granted the right to judge such.

This could be done for EACH rpg, but the ratings would only be given ONCE, when you choose to do it. Once you try, that's it, you cannot try again.
 
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Shaz

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Those resource sets really aren't that expensive. Implementing something like you're suggesting would be a HUGE burden on the already busy RPGWeb staff. And the selling of your game should not be a part of it. An arrangement like that can already be made - it's called affiliation. What if people use resources that are listed as 'not for commercial use'? Degica would then have no right to sell the game.
 

Developous

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Then I will attempt to earn the right. Deal?

true, its an affiliation. I only was thinking of making a contest for those who cannot afford, though.

Meh... you can forget that part then, I guess.
 
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Shaz

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Earn the right to what? I'm saying it's not a well thought out idea and there are numerous problems with it, if you scratch the surface.

Think about it ... you're saying Degica must be able to sell your game. That means no 'free only' resources. That means you have to go to the trouble of getting resources for commercial games. That means (in most cases) you have to pay money to buy them. Your suggestion is putting you in exactly the same situation you're trying to overcome.

Really, you could spend a couple of hours washing people's cars and earn enough money to buy those resources. Why create something as convoluted as this to get around it?
 
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Developous

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okok... I am editing it out if your that picky. Or you can just ignore that part.

Your right, it would be seen as such.

great.... (this is sarcasm) Now I must call myself an idiot.
 
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Ronove

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That's an easily rigged system. It doesn't sound like a good idea. Having contests with resources as prizes seems a better way to do your idea and I think they've already done that?
 

Developous

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It would require an unbiassed judge to rate the values from 1-10.

Rigged? Only if you cannot trust those judges. But if you cannot trust, they are not worthy of their position in the first place then.
 

Developous

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A very wise question. I will give you that. Lets just say that its practicly the same reasons you have contests for such in the first place, I would bet.

The major benefit of such would be that the artist would obtain a much greater understanding of what the people on the website really would desire most, potentially improving profits.

You know what they say about one clear example, right? Well.. that would be proof positive what resources to make next. Not that you would potentially like it... but profit is profit, after all..
 

Shablo5

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Which artist would create these resources? Or are you talking ones from the web store? If you're talking about custom made resources, who has the time?
 

Lunarea

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Except, we know exactly how many contests we'll have, how many prizes we need to give and the artist can budget for it. Your method has no way to verify how many copies of resources would be given out.

And, no, it's not the best example of what the people on the website desire most. It's not even a good example of what the actual customer base would pay for, as the majority of the customers are not on the forums. Your method is an example of which existing thing people would want to get for free. And the answer to that one is everything.
 

Developous

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I am talking about the ones from the store. Management would be easy. They would simply post on this topic for permission, but those who judge CANNOT do so on their own games.

They just ask for their ratings from 1-10 in each, hoping for enough high score hits. Even the value needed to earn would be up for discussion.

That, and you can always close it when you cannot afford.

As for why it's MEMBERS - its about profit. Let's just say its a whole less abusive due to the fact that they paid to be able to judge.
 
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Rick

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Wow, man I've heard of beating a dead horse, but you're going for the fossilized ones. All I am hearing from your posts is...

"I don't want to pay for other's artistic work. can't I have it for free in a contest?"

"No, you need to pay for it like everyone else."

"But I'm mystical/special and shouldn't have to. How about if I earn it by judging the contest?"

"No, you need to pay for it like everyone else."

"But my idea is a good one! Why can't I just hold a competition and get it for free because I've given my personal time?"

"What part of "NO" are you not understanding?"

You sound like a spoiled two year old. Seriously, does EVERY member of this site have to tell you you sound ridiculous before you get it? Seriously man, get off your butt, get a job and pay your own way. You keep talking about "its about profit" but you seem dead set on not having to pay up yourself.

Good grief, Developous, seriously...
 

Developous

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... what an ignoramus with those statements.

Particularry the last one. I am not a SPOILED brat. I was PAMPERED.

And for another, I wouldn't hold such a competition for SELFISH reasons. I would do it because I understand the value of giving.
 

Lunarea

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So, let me get this straight ...

- You want to get resources for free because you can't afford them.

- You want the staff/members to have more work by having to play, review and rate games - all the while still running the same contests we've been running.

- You want the artists to sacrifice their income so they can see what people download, because those people might buy resources of the same type later on.

Please show me, again, how this benefits anyone but the person who's getting a free resource.
 

Nathanial

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This is a business. The resources are made to provide the community with more resources, and to make money. Unfortunately, I can't see this realistically working.
 

Developous

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I assume you don't understand the value of giving then. Still, those contests are probably enough.

This form of giving, even if you DONT use it as a basis, encourages better rpgs much more directly than otherwise.
 

Touchfuzzy

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How about the form of giving that involves paying our artists so they want to keep making resources? I think that is a more important form of giving.
 
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Nathanial

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I assume you don't understand the value of giving then. Still, those contests are probably enough.

This form of giving, even if you DONT use it as a basis, encourages better rpgs much more directly than otherwise.
It's not that. You're seeming to misunderstand that we're a business, not a charity. That's not to say we don't like giving to our community. We very much do, we've given away a ton of freebies in the past. But this sort of system is just too unpredictable, and would cause too much of a loss to our artists.

I'm gonna go ahead and close this, unless another staff member things this should remain open.
 
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