Earth Under Attack - [ v1.1 Available !! ]

Discussion in '2014 Indie Game Maker Contest' started by ??????, Jun 3, 2014.

  1. ??????

    ?????? Diabolical Codemaster Veteran

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    Earth Under Attack is a 2D Side-Scrolling strategical Spaceship Shoot-Em-Up being developed using the RPG Maker VX Ace Engine. The VX Ace Engine has also been dramatically enhanced by pairing it with various systems / scripts from my own $D13x Script Engine. In doing this, it not only increases the amount of features available at my disposal, it also allows for me to provide a gaming experience that surpasses the average players expectations.

    This project is being made for the 2014 Indie Game Maker Contest, development began on May 30th 2014. A playable version of the game will be available on 30th June at the latest (that is the deadline after all).

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    NOTE : ALL SCREENSHOTS ARE A WORK IN PROGRESS
    TITLE
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    EARTH
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    Space Warp
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    Planet X
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    SHIP SELECT
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    Ship Enhancement
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    Game Over
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    Earth is being invaded, not from above, but from the side. You take on the role of a pilot who has been tasked to defend our planet during this crisis. In order to complete your mission you must perform various tasks such as; killing a specific amount of enemies, successfully navigating various areas and lethal obstacles. Completing your mission is no easy task as alien technologies are far superior compared to our own. In order to increase survivability, you must obtain these technologies and apply them to your own craft.

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    - Normal Mode

    This is the standard game mode. Whilst playing, you will travel between areas to complete various challenges, such as defeating hordes of enemies within a certain time. During this game mode you will encounter various enemies, each offering their own challenge you must overcome.

    - Hardcore / Survival Mode

    In this mode, you can play any level previously completed (level 1 is always unlocked). You have access to all technology previously unlocked as well - so you can fully customize your ship for the occasion.

    You will have to face waves of enemies, each wave much smarter and more powerful than the last.

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    The mechanics of Earth Under Attack is what sets it apart from games of a similar setting. If you like games that require strategical thinking then you're in luck. Below is a selection of information on the various statistics within the game.
    - Flight
    Flying an advanced spacecraft is not an easy thing. There are many various aspects you must consider, such as the speed you are moving and the current level of gravity to name a few.
    - Damage
    When damage is dealt, a 'base value' is put through various formulas to gain a 'damage value'. The aforementioned formulas provide diversity based on the current condition of your ship. To put it simply - if your ship is in poor condition, is becomes harder to recover.

    - Power-ups

    At random points throughout gameplay, you will encounter 'power-ups'. If you can collect one of these, it will trigger an automatic 'buff' effect. For example, you would get an instant (temporary) boost to one / more of your stats. Only the rarest power-ups will change your weapon / fire type / fire rate - even then, it will not be a permanent enhancement.

    - Technology

    As you destroy enemy crafts, various technology could appear. Each ship has different tech to find along with different percentage drop rates. You must equip your tech prior to starting the level. Technology consists of different weapons / shields each with their own benefits / hindrances. Technology is also responsible for gaining the ability to have 'multi-fire' or 'rapid-fire' weapons.

    - Enemy AI

    Each enemy you encounter has an array of possible AI settings. Needless to say, some will be more intelligent than others. Some of the harder enemies may even use the same technology as you.

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    ♥ - Health
    In order to complete your quest you must ensure that your ship is not destroyed. Health is a clear indication of your ships current condition.
    Your crafts shield, weapons and thrusters are all directly tied to the condition of your ship. What this means is, if your health is low your weapon damage and shield protection will also be lower, as will the speed at which you move.
    ₪ - Generator
    This is the most important part of any spacecraft. Power generated is distributed amongst the ships thrusters, weapons and shields systems. Your ships maximum health is determined by the power output from the generator.

    ⌂ - Weapon
    The weapon system is used to attack enemy ships. If your weapon becomes more powerful, the damage you deal to enemy crafts will also increase. Various weapon types provide additional diversity between you and your enemies.
    ◌ - Shield
    The shield system is what provides protection to the ship. If you have a more powerful shield, you will take less damage.
    There are also various types of shield, each providing additional protection against specific weapon types.
    ῼ - Thrusters
    The thrusters are used to move the ship. If your generator provides more power to  the thrusters you will be able to pass through areas quicker. Obviously, if your thrusters are using less power, it will take longer and in turn, more enemies may be encountered.

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    Technology is what you must acquire, at least if you wish to survive for any reasonable length of time. There are various tech items available to gain from enemies upon defeat. Once you have obtained tech item, it is permanently unlocked, but only for the ship that found it.

    - Offensive Technologies

    OT's come in the form of weaponry. They provide benefits such as; Energy Efficiency Components, Advanced Projectile/Lazer/Explosive weapons && increased weapon fire rate.

    - Defensive Technologies

    DT's mainly consists of Shields and Energy Efficiency Components. Each weapon type (projectile/lazer/explosion) causes damage based around the targets shield. By utilizing the correct shields, you will dramatically increase survivability.

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    - Achievements

    These come in the form of unlockable ships. You must complete various challenges in order to qualify for each achievements. This includes such tasks as; kill 50 yellow enemies or survive 5 minutes in 'Hardcore Mode'.

    - Screenshots

    Yes, you can easily take a screenshot by pressing the 'PrtSc' / 'Print Screen' key. Additionally, when you die in 'Hardcore Mode', you will be asked if you wish to print a screenshot of your score. Obviously, this is VERY useful amongst friends who wish to compete against each other for the best scores.

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    Dekita - Game Designer,​
    Hyde - Graphical Guru,​
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    - CODING -
    Dekita​
    Enterbrain​
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    - IMAGES -
    Hyde​
    Edgar Ferreira (BustedEd)​
    Dekita​
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    - SOUND -
    Hyde​
    Joel Steudler​
    Enterbrain​
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    Galenmereth && Venka - Help with data saving when I was stressing out :D
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    Poll 1...

    Whats your current (honest) opinion on this project?1 - Cant Wait To Play The Game ( 5 Votes [19.23%] )2 - Looks Great           ( 10 Votes [38.46%] )3 - Meh                        ( 7 Votes [26.92%] )4 - Seen Better ( 3 Votes [11.54%] )5 - Stop It And Move On ( 1 Votes [ 3.85%] )TOTAL VOTES = 26.POSITIVE VOTES = 15.NEUTRAL VOTES = 7.NEGATIVE VOTES = 4.As they say - The stats dont lie.

    Looking at these stats - a fair amount of people like this idea.

    Whats this means to me is that only a small portion of people will be unimpressed by the finished game as there is alot more going on than what the screenshots show. ^_^

    To be honest, I was anticipating more negative votes :p
    Poll 2...

    What do you think of the graphical styling?1 - Good ( 5 votes [45.45%] )2 - Acceptable ( 6 votes [54.55%] )3 - Bad ( 0 votes [00.00%] )Game Mechanics - Are There Enough?1 - Too Much ( 0 votes [00.00%] )2 - Just Right ( 9 votes [81.82%] )3 - Not Enough ( 1 votes [09.09%] )4 - Dont Care ( 1 votes [09.09%] )What Do You Think Would Improve This Project The MOST?1 - Music & SFX ( 4 votes [36.36%] )2 - Graphics ( 1 votes [09.09%] )3 - Additional Systems / Mechanics ( 6 votes [54.55%] )What this tells me, is that people where either pleased, or would have accepted the old graphical styling. It has now been dramatically upgraded by Hyde and I am sure you will agree, they are much more than just 'acceptable'.

    It also tells me that the amount of game mechanics this project currently boasts is perfect for most players; however, as I also want to appeal to those statistic enthusiasts (like myself) I will have to incorporate more mechanics and unique systems.
    Poll 3...

    Will you be playing this game when its released? { please dont 'null vote' - choose undecided instead }1 - I cant wait to play this game! (12 votes [28.57%])2 - Yes! (17 votes [40.48%])3 - Undecided... ( 9 votes [21.43%])4 - No! ( 0 votes [00.00%])5 - Not a chance! ( 4 votes [09.52%])Total Votes = 42Positive Votes = 29 [69.50%]Negative Votes = 4 [09.52%]Null vote / Undecided = 9 [21.43%]Cant be annoyed about results like that. :D
    At least 70% (ish) of people like the game so far :D

    Lets hope the next poll (after the game is released) converts those "Nay Sayers" :D
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    This project is still under development. All information and screenshots are subject to change.​
    If you are interested in contributing to this project, for a share of any prizes and glory of course, then feel free to drop me a PM detailing what skills you have and what you could add to this project.​
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    - REMEMBER TO HIT THAT LIKE BUTTON AND SHOW YOUR SUPPORT -
    :)
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    support bars​
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    Code:
    [center][url=http://forums.rpgmakerweb.com/index.php?/topic/27745-earth-under-attack-7-days-to-go/][img=http://i.imgur.com/l1Wi9w4.png][/url][/center]
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    Code:
    [center][url=http://forums.rpgmakerweb.com/index.php?/topic/27745-earth-under-attack-7-days-to-go/][img=http://i.imgur.com/dNYdQoZ.png][/url][/center]
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    Code:
    [center][url=http://forums.rpgmakerweb.com/index.php?/topic/27745-earth-under-attack-7-days-to-go/][img=http://i.imgur.com/A3PgX38.png][/url][/center]
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    v1.1 Update Notes:

    Code:
    Fatal Errors Fixed ::Survival Mode CrashSound File CrashBugs Fixed ::Save Files Recognised.Can Complete Level 2 + 3.Enhanced Features ::AI Logic  ^- Difficulty  ^- Enhancements  ^- Level  ^- MovementDamage Calculation LogicSurvival Mode  ^- 'GameOver' processing (now keeps saved data for high score)  ^- Scoring information  ^- HUDBullet SFXAI Setting Differences 
     
    Last edited by a moderator: Jul 4, 2014
    #1
  2. RyokuHasu

    RyokuHasu Developer Veteran

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    Wrong place to post this. Should have posted in Game development. and I know that can be a drag, I'm still waiting to have mine approved

    anyway looks interesting. Just so long as you started it after the last few days in may good luck to you.
     
    Last edited by a moderator: Jun 3, 2014
    #2
    ?????? likes this.
  3. ??????

    ?????? Diabolical Codemaster Veteran

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    Aww poop. I was fearing that :/

    When did they announce that event projects should be posted there? I must have missed it :(

    But hey, thanks. And yea, I started after people had already begun registering (thats when I found out about the contest)
     
    #3
  4. RyokuHasu

    RyokuHasu Developer Veteran

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    I might be wrong as where you should post this If it was made in IG maker or RPG maker than ya post it there.  But if you just mean this to be your submission from a different engine I'm not sure If it's okay to post them here or not. But Good luck, I hope you do well! ;D
     
    Last edited by a moderator: Jun 3, 2014
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  5. JohnnyR

    JohnnyR Dungeon Master Restaff

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    @Dekita: Man, you're always suprising me! This looks awesome and totally not like a RPG Maker game! My simple human mind can't imagine how you manage to create this stuff.. Is it black magic? (Or perhaps it's black science?) xD Anyway, looks awesome! Can't wait to give it a try! And hope you score it at the Contest!  :rock-left:   :D   :rock-right:
     
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  6. C-C-C-Cashmere (old)

    C-C-C-Cashmere (old) Resident Weirdo Veteran

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    Looks really good. Keep it up, Dekita!
     
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  7. ??????

    ?????? Diabolical Codemaster Veteran

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    I woke up to a confirmation message from Shaz. This forum is where the contest entry topics should be made ^_^

    Lol thanks man.

    It is my aim to make a game that doesnt look like the majority of RPG Maker made games. - Gotta get an edge over my competition somehow :D

    Thanks ^_^

    I plan on adding even more cool features to this to make it even better. Hopefully I dont disappoint with the final product ^_^
     
    #7
  8. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

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    That is good to hear :)

    Dekita, the game seriously looks amazing, though not my type of game I definitely want to try it out!
     
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  9. ??????

    ?????? Diabolical Codemaster Veteran

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    Hey, thanks ^-^

    Yea, its quite a bit different from your classic RPG Game. Hopefully that doesn't put people off :/
     
    #9
  10. ShinGamix

    ShinGamix DS Style 4Ever! Veteran

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    Is it just me or are the sprites a little hard to see with that tone in colors? Is it a alpha color on them or something?
     
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  11. ??????

    ?????? Diabolical Codemaster Veteran

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    Nah, what makes it harder to see is the clouds / area effects rushing by you ^_^

    The images are still in the works as well :)
     
    #11
  12. Dalph

    Dalph Nega Ralph™ (Retired Villain) Veteran

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    You, Evil Comrade!

    I voted "Cant Wait To Play The Game" because that's how I feel atm, I'm really curious to see this project in action Dekita...ahah

    Best luck with it, looks really promising so far. :D
     
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  13. ??????

    ?????? Diabolical Codemaster Veteran

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    Thanks for the kinds words, its most uncharacteristic of you Lord Dalph :/

    Hopefully I dont disappoint with the final version :D

    Obviously its still VERY early development but it will grow and hopefully astound and inspire :)

    Edit:

    Aww I have no likes left for today I really [unlike] that :/
     
    Last edited by a moderator: Jun 3, 2014
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  14. Dalph

    Dalph Nega Ralph™ (Retired Villain) Veteran

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    ahahahah well, when we're talking about good and promising RM games there's no reason to be evil for me.

    And who the hell cares about likes? Thank God this is isn't fb. lol
     
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  15. ??????

    ?????? Diabolical Codemaster Veteran

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    Oh, some more kind words... I am highly pleased that you have faith in this project's prospects :)

    Also - I am the hell that cares about likes.

    Lol, speaking of facebook. I started spamming it with links to my blog (also have a page dedicated to this project on the blog) to help build some hype for the game :D
     
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  16. mlogan

    mlogan Global Moderators Global Mod

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    Where's the "Not cool, your game is already kicking my game's butt" voting option? :D

    Seriously, it looks great and I love that you are thinking outside the RPGM box!!
     
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  17. nio kasgami

    nio kasgami VampCat Veteran

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    In some way it remember me the old game Alien Attack on the NES  or the atari owo!

    *remember is old memory not so much old*

    but it seem really cool ;w;!
     
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  18. ??????

    ?????? Diabolical Codemaster Veteran

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    This made LOL quite viciously ^_^

    thanks for the kind comments. I am sure that your project will be surpassing mine in its own respect though.

    Due to this game being completely different from most RPGM games I have different obstacles to overcome.

    Where you have maps - I have levels. Where you have Actors I have ships and so on...

    By the end, your project will have grown more than mine in terms of 'content'. (at least thats what I think)

    Thanks man.

    I was trying to replicate that classic retro game vibe but with a somewhat modern twist.

    Games like Alien Attack and Space Invaders where obviously a huge influence on this games mechanics.
     
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  19. RyokuHasu

    RyokuHasu Developer Veteran

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    Cool! I don't know if they will move mine that I tried posting in Game Dev of if I should repost here then XD
     
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  20. ??????

    ?????? Diabolical Codemaster Veteran

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    Probably best to leave it until its been approved and ask for it to be sent here. Or maybe PM a mod and ask them if they could maybe move it for you?

    Edit:

    Just redone the fonts and HUD layout. Anyone have any thoughts on them?
     
    Last edited by a moderator: Jun 4, 2014
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