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I have made a thread asking this exact thing, but as I had not provided too many details a script was not found.
What I want is a skill system that replicates Earthbound's skill system. Here's an example.
(in battle, when you press the skills menu, this should pop up)
As soon as this menu pops up, you can choose between three skill types. Offensive, Recovery, and Assist. However, instead of it showing Offensive, Recovery and Assist skill types on the actor commands menu, I want to group it up into one skill type that gives you the option to expand into three skill types.
After you decide your skill type, this will happen:
and it'll let you select some skills based on what skill type you decided(by moving your cursor over to the menu to the right window). Then, you will be prompted to select a greek letter. The greek letters represent how strong the skill will be. For example, PK Rockin β can deal 250-350 damage to enemies, stronger than PK Rockin α(which would deal 100-150 damage in this example), however PK Rockin β costs more MP to use than PK Rockin α. In this example, the battle screen would most likely look like this:
----------- -----------------------
|Offense | | PK Rockin >α β |
|Recovery | | |
|Assist -------------------- |
--------| To all enemies |-----
| MP Cost: 10 |
------------
Then, while you select which skill to use, this small, third window will appear. The window should tell you how much the MP cost is, and right above it how it would target enemies(it would say "To enemy" when it targets one enemy, "To all enemies" when targeting all enemies, and "To enemy" to a random enemy).
Anyways, would this battle system be possible?
What I want is a skill system that replicates Earthbound's skill system. Here's an example.
(in battle, when you press the skills menu, this should pop up)
As soon as this menu pops up, you can choose between three skill types. Offensive, Recovery, and Assist. However, instead of it showing Offensive, Recovery and Assist skill types on the actor commands menu, I want to group it up into one skill type that gives you the option to expand into three skill types.
After you decide your skill type, this will happen:
and it'll let you select some skills based on what skill type you decided(by moving your cursor over to the menu to the right window). Then, you will be prompted to select a greek letter. The greek letters represent how strong the skill will be. For example, PK Rockin β can deal 250-350 damage to enemies, stronger than PK Rockin α(which would deal 100-150 damage in this example), however PK Rockin β costs more MP to use than PK Rockin α. In this example, the battle screen would most likely look like this:
----------- -----------------------
|Offense | | PK Rockin >α β |
|Recovery | | |
|Assist -------------------- |
--------| To all enemies |-----
| MP Cost: 10 |
------------
Then, while you select which skill to use, this small, third window will appear. The window should tell you how much the MP cost is, and right above it how it would target enemies(it would say "To enemy" when it targets one enemy, "To all enemies" when targeting all enemies, and "To enemy" to a random enemy).
Anyways, would this battle system be possible?
