"EarthBound Style Engine 0.6" (reupdated 1/9/2015) Team Recruitment

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Imploded Tomato

Sep 16, 2012
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Quite some time isn't it?

Well i would like to join your team.

i can do some graphics and i am a bit novice in scripting,maybe i can be of some help.

Also i can be "The Idea Guy" of the tea..

Would you consider me in the team?
Hi Yangfly,

I definitely would accept you as a member in the EarthBound Style Engine Team. The engine is a work in progress and I've slowly developed it through user feedback, trial and error, and a few customized scripts. Anything you'd be willing to contribute would help the project. 

One feature I was unable to replicate in "EarthBound - Mother 2" was the amount of enemies that tag the Player character and appear in battle based on how many enemies met the Player. As for custom resources, my original idea was to use the default RTP and use as little custom scripts as possible so that users can decide what they want to use and customize the engine to their needs. However, I am open to using custom resources as I can make a separate version of the engine.

Let me know if you have any ideas or would like to develop resources of any kind, and thanks for your interest in the EarthBound Style Engine. Oh, let me know if you find any bugs or errors of any kind although I think I've filtered most of them by now..

(Edit : Patched another bug today that triggers when an enemy touches the Player character on a transfer event. Thanks to Yangfly for bringing the bug to my attention. Project data will be reuploaded soon.)
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